My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla Hunter Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla Hunter
The Log
Ice Spirit Firecracker Hunter Ram Rider
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Hunter Ram Rider
Fireball
Firecracker Tesla Hunter Ram Rider
Poison
Firecracker Hunter
Lightning
Knight Tesla Hunter Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Firecracker Tesla Hunter Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Hunter Ram Rider Mega Knight
Knight
Ice Spirit Firecracker Hunter The Log Ram Rider
Firecracker
Knight Ice Spirit Ram Rider Mega Knight
Tesla
Hunter
Ice Spirit Knight Ram Rider Mega Knight
The Log
Knight Ram Rider Mega Knight
Ram Rider
Ice Spirit Knight Firecracker Hunter The Log Mega Knight
Mega Knight
Ice Spirit Firecracker Hunter The Log Ram Rider

Defense Synergies 5 16

Ice Spirit
Knight Firecracker Tesla Hunter The Log Ram Rider Mega Knight
Knight
Firecracker Tesla Hunter Ice Spirit The Log
Firecracker
Knight The Log Ice Spirit Tesla Hunter Mega Knight
Tesla
Knight The Log Ice Spirit Firecracker
Hunter
Knight Ice Spirit Firecracker The Log Ram Rider Mega Knight
The Log
Firecracker Tesla Ice Spirit Knight Hunter Ram Rider Mega Knight
Ram Rider
Ice Spirit Hunter The Log
Mega Knight
Ice Spirit Firecracker Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log Ram Rider
Hunter Ice Spirit Knight Firecracker Tesla The Log Ram Rider Mega Knight
Tesla Hunter Ram Rider Mega Knight Knight
Tesla Hunter Knight Firecracker Ram Rider Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Tesla Hunter Mega Knight
Tesla Hunter Ram Rider Ice Spirit Firecracker
Tesla The Log Ram Rider Mega Knight
Tesla Hunter
Knight Ice Spirit Firecracker Tesla Hunter Mega Knight
Knight Firecracker Tesla Hunter The Log Ram Rider Mega Knight
Tesla Hunter Firecracker Ram Rider
Tesla Hunter Mega Knight Ice Spirit Knight The Log Ram Rider
Mega Knight Ice Spirit Firecracker Tesla Hunter The Log
Knight Tesla Hunter Ram Rider Mega Knight
Ice Spirit Tesla Hunter The Log Ram Rider Mega Knight
Tesla Mega Knight Knight Firecracker Hunter
Ice Spirit Tesla Mega Knight Knight Firecracker Hunter The Log Ram Rider
Hunter The Log Ice Spirit Knight Firecracker Tesla Ram Rider Mega Knight
Tesla Hunter Ram Rider
Mega Knight Knight Firecracker Tesla Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Knight Firecracker Tesla Hunter The Log Mega Knight
Mega Knight Ice Spirit Knight Hunter The Log Ram Rider
Hunter Mega Knight Knight Tesla The Log Ram Rider
Knight Tesla Hunter Ram Rider Mega Knight
Firecracker Ice Spirit Tesla Hunter Ram Rider
Knight Tesla Hunter Ram Rider
Mega Knight Knight Tesla Hunter
Mega Knight Ice Spirit Knight Firecracker The Log
Tesla
Mega Knight Knight Tesla Hunter
Mega Knight The Log
Mega Knight Knight Tesla Hunter Ram Rider
Firecracker Tesla Mega Knight
Tesla Ice Spirit Knight Firecracker Hunter The Log
Mega Knight Firecracker Tesla Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Ram Rider
The Log
Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit Hunter Ram Rider
Firecracker The Log
The Log Ice Spirit Firecracker Hunter Ram Rider
The Log Firecracker Ram Rider
Firecracker Knight The Log Ram Rider
Firecracker
Knight Firecracker Hunter The Log
Firecracker
Firecracker The Log
Firecracker Hunter The Log
Firecracker The Log Mega Knight
Firecracker Hunter The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Ice Spirit Hunter Mega Knight
Firecracker The Log Hunter Ram Rider
The Log Ram Rider Mega Knight
Firecracker The Log
Firecracker Hunter
Ice Spirit Firecracker
Hunter The Log Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Ice Spirit
Firecracker Hunter Ram Rider
The Log
Knight Firecracker Hunter Mega Knight
The Log Firecracker
Firecracker Mega Knight
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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