My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Knight Goblin Gang Musketeer
The Log
Ice Spirit Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang Musketeer
Fireball
Goblin Gang Musketeer
Poison
Goblin Gang Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit The Log Knight Goblin Gang Fireball Musketeer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit The Log Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Musketeer
Knight
Ice Spirit Goblin Gang Musketeer Fireball The Log
Goblin Gang
Knight Mirror
Fireball
Mirror Knight The Log
Musketeer
Knight Ice Spirit Mirror The Log
Rocket
Mirror
Mirror
Fireball The Log Goblin Gang Musketeer Rocket
The Log
Mirror Knight Fireball Musketeer

Defense Synergies 8 12

Ice Spirit
Goblin Gang Musketeer Knight Fireball Rocket The Log
Knight
Goblin Gang Musketeer Ice Spirit Fireball The Log
Goblin Gang
Ice Spirit Knight Musketeer Mirror The Log
Fireball
Mirror The Log Ice Spirit Knight Musketeer
Musketeer
Ice Spirit Knight Goblin Gang The Log Fireball Mirror
Rocket
Ice Spirit The Log
Mirror
Fireball Goblin Gang Musketeer The Log
The Log
Fireball Musketeer Ice Spirit Knight Goblin Gang Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Fireball Musketeer The Log
Ice Spirit Knight Goblin Gang Musketeer The Log
Goblin Gang Rocket Knight Musketeer
Knight Goblin Gang Musketeer
Fireball Rocket The Log
Goblin Gang Fireball The Log Musketeer
Musketeer Rocket Ice Spirit Goblin Gang Fireball
Rocket Fireball Musketeer The Log
Goblin Gang Musketeer
Knight Goblin Gang Ice Spirit Musketeer
Goblin Gang Knight Fireball Musketeer The Log
Musketeer Goblin Gang Fireball
Ice Spirit Knight Goblin Gang Fireball Musketeer Rocket The Log
Fireball Rocket Ice Spirit Goblin Gang The Log
Knight Goblin Gang
Rocket Ice Spirit Goblin Gang Fireball The Log
Knight Goblin Gang Fireball Musketeer
Ice Spirit Fireball Knight Goblin Gang Musketeer The Log
The Log Ice Spirit Knight Fireball Musketeer
Musketeer
Goblin Gang Knight Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Musketeer Rocket The Log
Goblin Gang Ice Spirit Knight Musketeer Rocket The Log
Goblin Gang Rocket Knight Fireball Musketeer The Log
Knight Goblin Gang Musketeer
Fireball Rocket Ice Spirit Goblin Gang Musketeer
Goblin Gang Rocket Knight Fireball Musketeer
Knight
Rocket Ice Spirit Knight Fireball The Log
Goblin Gang Musketeer
Knight Musketeer
Rocket Fireball The Log
Rocket Knight Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Ice Spirit Knight Fireball Musketeer Rocket The Log
Fireball Musketeer The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Rocket The Log
Fireball Musketeer The Log
Rocket Fireball The Log
Knight Fireball Musketeer Rocket The Log
Fireball Rocket The Log
Fireball Ice Spirit Musketeer Rocket
Musketeer The Log
Fireball The Log Ice Spirit
Fireball The Log
Rocket Goblin Gang Fireball Musketeer
Rocket Knight Fireball Musketeer The Log
Fireball Musketeer Rocket
Rocket Knight Fireball Musketeer The Log
Fireball Musketeer Rocket
Fireball Musketeer The Log
Rocket Fireball Musketeer The Log
Fireball Musketeer Rocket The Log
Fireball Rocket
Rocket
Rocket Fireball Musketeer The Log
Rocket Fireball The Log
Rocket Fireball Musketeer The Log
Rocket Fireball
Rocket Musketeer The Log
Rocket Fireball Musketeer The Log
The Log Ice Spirit Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Rocket Musketeer The Log
Fireball Musketeer
Rocket Ice Spirit Fireball Musketeer
Fireball
Fireball Musketeer Rocket The Log
Rocket Ice Spirit Fireball
Rocket Fireball The Log
Ice Spirit Goblin Gang Fireball Musketeer Rocket
Fireball Rocket Musketeer
The Log Fireball
Fireball Knight Goblin Gang Musketeer Rocket
The Log Fireball Musketeer
Rocket Fireball
Musketeer
Ice Spirit Goblin Gang Fireball Musketeer Rocket The Log
Fireball Musketeer Rocket
Fireball Musketeer Rocket The Log
Fireball Rocket

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