My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Guards
Giant Snowball
Hog Rider Wall Breakers Guards
Zap
Wall Breakers Guards
Barbarian Barrel
Ice Spirit Wizard Wall Breakers Guards
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Wall Breakers Guards
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Wall Breakers Guards
Royal Delivery
Ice Spirit Mini P.E.K.K.A Hog Rider Wizard Wall Breakers Guards
Fireball
Hog Rider Wizard Wall Breakers
Poison
Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Rage Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Rage The Log Guards Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Wall Breakers Rage The Log

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Mini P.E.K.K.A Wall Breakers Guards
Mini P.E.K.K.A
Ice Spirit Hog Rider Wizard Rage The Log
Hog Rider
Ice Spirit Rage The Log Mini P.E.K.K.A Wizard Guards
Wizard
Mini P.E.K.K.A Hog Rider Rage
Wall Breakers
Ice Spirit The Log
Rage
Hog Rider Mini P.E.K.K.A Wizard
Guards
Ice Spirit Hog Rider The Log
The Log
Hog Rider Mini P.E.K.K.A Wall Breakers Guards

Defense Synergies 2 8

Ice Spirit
Mini P.E.K.K.A Wizard Guards The Log
Mini P.E.K.K.A
Ice Spirit The Log Wizard Guards
Hog Rider
Wizard
Ice Spirit Mini P.E.K.K.A Guards The Log
Wall Breakers
Rage
Guards
Ice Spirit Mini P.E.K.K.A Wizard The Log
The Log
Mini P.E.K.K.A Ice Spirit Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Mini P.E.K.K.A Ice Spirit The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Guards
Mini P.E.K.K.A The Log
The Log Guards
Ice Spirit Wizard
The Log
Mini P.E.K.K.A
Guards Ice Spirit Mini P.E.K.K.A
Guards Wizard The Log
Wizard
Mini P.E.K.K.A Ice Spirit Wizard Guards The Log
Wizard Ice Spirit Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A The Log
Wizard Mini P.E.K.K.A
Ice Spirit Wizard Guards The Log
Wizard The Log Ice Spirit Guards
Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Mini P.E.K.K.A Wizard The Log
Guards Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Guards
Wizard Ice Spirit
Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A The Log
Guards
Mini P.E.K.K.A Guards
Guards The Log
Mini P.E.K.K.A Wizard Guards
Wizard
Guards Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards The Log
Wizard The Log
Wizard Ice Spirit
Wizard The Log
The Log Ice Spirit Wizard
The Log Wizard
Mini P.E.K.K.A Guards
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Ice Spirit Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Ice Spirit Wizard Guards
Mini P.E.K.K.A
Wizard The Log
Ice Spirit
Wizard The Log
Ice Spirit Guards
Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
Ice Spirit Guards The Log
The Log
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: