My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie P.E.K.K.A Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie P.E.K.K.A Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Phoenix
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Ice Spirit Valkyrie
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Valkyrie P.E.K.K.A
Fireball
Minions
Poison
Minions Phoenix
Lightning
Valkyrie Phoenix
Rocket
Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Tornado P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Minions Tornado Fireball Valkyrie Phoenix P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Minions Tornado Fireball

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Valkyrie P.E.K.K.A Phoenix
Minions
Ice Spirit Valkyrie P.E.K.K.A
Fireball
Tornado
Valkyrie
Ice Spirit Minions Tornado P.E.K.K.A
Tornado
Fireball P.E.K.K.A Electro Giant Valkyrie
P.E.K.K.A
Ice Spirit Tornado Minions Valkyrie
Electro Giant
Tornado
Phoenix
Ice Spirit

Defense Synergies 3 11

Ice Spirit
Minions Fireball Valkyrie Tornado P.E.K.K.A Phoenix
Minions
Valkyrie Ice Spirit P.E.K.K.A
Fireball
Tornado Ice Spirit Valkyrie
Valkyrie
Minions Ice Spirit Fireball Tornado P.E.K.K.A
Tornado
Fireball P.E.K.K.A Ice Spirit Valkyrie Electro Giant
P.E.K.K.A
Tornado Ice Spirit Minions Valkyrie
Electro Giant
Tornado
Phoenix
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
P.E.K.K.A Ice Spirit Minions Valkyrie Phoenix
Tornado P.E.K.K.A Minions Valkyrie
P.E.K.K.A Minions Valkyrie Phoenix
Fireball Valkyrie Tornado P.E.K.K.A
Fireball Tornado Minions Valkyrie
Minions Tornado Ice Spirit Fireball Phoenix
Fireball Valkyrie P.E.K.K.A Electro Giant Phoenix
P.E.K.K.A Minions Tornado Phoenix
Tornado Ice Spirit Valkyrie Phoenix
Minions Valkyrie Fireball Tornado Electro Giant
Minions Fireball Tornado Phoenix
P.E.K.K.A Ice Spirit Minions Fireball Valkyrie
Fireball Valkyrie Ice Spirit Minions Tornado P.E.K.K.A
P.E.K.K.A Phoenix
Tornado Ice Spirit Fireball P.E.K.K.A Electro Giant
Minions Fireball Valkyrie Tornado P.E.K.K.A
Ice Spirit Fireball Valkyrie Minions Tornado
Valkyrie Tornado Ice Spirit Minions Fireball
P.E.K.K.A Tornado Phoenix
Valkyrie Minions Fireball P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A Electro Giant
Fireball Valkyrie Phoenix
P.E.K.K.A Ice Spirit Minions Valkyrie
Valkyrie P.E.K.K.A Fireball Tornado Phoenix
P.E.K.K.A Valkyrie Phoenix
Fireball Electro Giant Ice Spirit Minions Tornado
P.E.K.K.A Minions Fireball Valkyrie Phoenix
P.E.K.K.A Valkyrie Phoenix
P.E.K.K.A Ice Spirit Minions Fireball Valkyrie Tornado Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Minions Valkyrie Phoenix
P.E.K.K.A Fireball Valkyrie Tornado Electro Giant Phoenix
P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Electro Giant
Electro Giant Phoenix Ice Spirit Minions Fireball Valkyrie Tornado P.E.K.K.A
Minions Valkyrie Fireball P.E.K.K.A Electro Giant Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Electro Giant Ice Spirit Minions Tornado
Tornado
Fireball Ice Spirit Tornado
Fireball Tornado
Minions Fireball Tornado
Fireball Valkyrie Tornado
Fireball Tornado
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Minions
Fireball
Fireball Valkyrie Tornado Electro Giant
Minions Fireball
Fireball Tornado
Tornado
Fireball
Tornado Electro Giant Ice Spirit Fireball Valkyrie
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado Electro Giant
Ice Spirit Minions Fireball Electro Giant
Fireball
Fireball
Ice Spirit Fireball
P.E.K.K.A
Fireball
Ice Spirit Minions Fireball
Fireball Tornado
Fireball
Fireball Valkyrie
Fireball
Fireball Tornado Electro Giant
P.E.K.K.A
Electro Giant Ice Spirit Minions Fireball Tornado
Fireball Tornado
Fireball Tornado Electro Giant
P.E.K.K.A
Fireball

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