My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Elixir Golem Zappies Hunter Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elixir Golem
Giant Snowball
Goblin Gang Zappies
Zap
Goblin Gang Royal Giant Zappies
Barbarian Barrel
Ice Spirit Goblin Gang Elixir Golem Zappies Hunter
The Log
Ice Spirit Goblin Gang Royal Giant Elixir Golem Zappies Hunter
Earthquake
Goblin Gang Elixir Golem Zappies
Arrows
Ice Spirit Goblin Gang Zappies
Royal Delivery
Ice Spirit Goblin Gang Elixir Golem Zappies Hunter Bowler
Fireball
Goblin Gang Elixir Golem Zappies Hunter Bowler
Poison
Goblin Gang Elixir Golem Zappies Hunter
Lightning
Hunter Bowler
Rocket
Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Hunter Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Elixir Golem Zappies Hunter Bowler Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Goblin Gang Elixir Golem Zappies

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Elixir Golem Hunter Bowler
Goblin Gang
Royal Giant Elixir Golem Bowler
Royal Giant
Ice Spirit Hunter Lightning Ice Spirit Goblin Gang Zappies Bowler
Elixir Golem
Lightning Ice Spirit Goblin Gang Zappies Hunter Bowler
Zappies
Royal Giant Elixir Golem Bowler
Hunter
Royal Giant Ice Spirit Elixir Golem Bowler
Bowler
Ice Spirit Goblin Gang Royal Giant Elixir Golem Zappies Hunter Lightning
Lightning
Royal Giant Elixir Golem Bowler

Defense Synergies 1 6

Ice Spirit
Goblin Gang Zappies Hunter Bowler
Goblin Gang
Ice Spirit Zappies
Royal Giant
Elixir Golem
Zappies
Ice Spirit Goblin Gang Bowler
Hunter
Ice Spirit Bowler
Bowler
Ice Spirit Zappies Hunter
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Zappies
Hunter Ice Spirit Goblin Gang Zappies
Goblin Gang Hunter Bowler Zappies Lightning
Hunter Goblin Gang Zappies Bowler
Lightning Bowler
Goblin Gang Bowler Zappies Hunter
Hunter Lightning Ice Spirit Goblin Gang Zappies
Bowler Lightning
Zappies Hunter Goblin Gang
Goblin Gang Ice Spirit Zappies Hunter Bowler
Goblin Gang Zappies Hunter Bowler
Hunter Goblin Gang Zappies
Hunter Bowler Ice Spirit Goblin Gang Zappies Lightning
Bowler Ice Spirit Goblin Gang Zappies Hunter
Goblin Gang Zappies Hunter
Ice Spirit Goblin Gang Zappies Hunter Bowler Lightning
Goblin Gang Zappies Hunter Bowler
Ice Spirit Goblin Gang Zappies Hunter Bowler
Hunter Ice Spirit Zappies Bowler
Zappies Hunter
Goblin Gang Bowler Zappies Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Bowler
Goblin Gang Hunter Bowler Lightning
Goblin Gang Zappies Ice Spirit Hunter Bowler Lightning
Goblin Gang Hunter Bowler Lightning Zappies
Goblin Gang Zappies Hunter Bowler
Ice Spirit Goblin Gang Zappies Hunter
Goblin Gang Zappies Hunter Bowler Lightning
Zappies Hunter
Lightning Ice Spirit Zappies
Goblin Gang Zappies
Zappies Hunter Bowler
Lightning Bowler
Bowler Lightning Goblin Gang Zappies Hunter
Zappies Bowler
Goblin Gang Zappies Ice Spirit Hunter Bowler Lightning
Bowler Zappies Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Bowler
Lightning
Lightning
Bowler
Ice Spirit Hunter
Bowler
Ice Spirit Hunter Bowler Lightning
Lightning
Lightning Goblin Gang Bowler
Lightning Bowler
Lightning
Lightning Hunter Bowler
Lightning
Lightning
Lightning Hunter Bowler
Lightning Bowler
Lightning
Lightning
Lightning Hunter Bowler
Lightning Bowler
Lightning Bowler
Lightning
Bowler Lightning
Lightning
Ice Spirit Hunter Bowler
Hunter Bowler Lightning
Lightning Bowler
Lightning
Lightning Hunter
Lightning Ice Spirit Zappies
Lightning Bowler
Lightning Hunter
Lightning Ice Spirit Zappies
Bowler Lightning
Lightning Ice Spirit Goblin Gang Zappies
Lightning Zappies Hunter
Lightning Goblin Gang Hunter Bowler
Bowler Lightning
Lightning
Ice Spirit Goblin Gang Zappies Bowler Lightning
Zappies Lightning
Lightning Bowler

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