My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Elixir Collector Royal Ghost Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Royal Ghost Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Ram Rider Skeleton King
Giant Snowball
Goblin Barrel Ram Rider Skeleton King
Zap
Royal Giant Inferno Tower Goblin Barrel Ram Rider Skeleton King
Barbarian Barrel
Ice Spirit Inferno Tower Goblin Barrel Royal Ghost Skeleton King
The Log
Ice Spirit Royal Giant Goblin Barrel Ram Rider Skeleton King
Earthquake
Inferno Tower Elixir Collector Goblin Barrel Skeleton King
Arrows
Ice Spirit Goblin Barrel Skeleton King
Royal Delivery
Ice Spirit Goblin Barrel Royal Ghost Ram Rider Skeleton King
Fireball
Inferno Tower Elixir Collector Goblin Barrel Ram Rider Skeleton King
Poison
Inferno Tower Elixir Collector Skeleton King
Lightning
Inferno Tower Elixir Collector Ram Rider Skeleton King
Rocket
Inferno Tower Elixir Collector Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Ghost Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Elixir Collector Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Barrel Royal Ghost Skeleton King Inferno Tower Ram Rider Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Goblin Barrel Royal Ghost Skeleton King

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblin Barrel Royal Giant Royal Ghost Ram Rider
Royal Giant
Ice Spirit Goblin Barrel Ice Spirit Royal Ghost Skeleton King
Inferno Tower
Elixir Collector
Goblin Barrel
Ice Spirit Royal Giant Royal Ghost Ram Rider Skeleton King
Royal Ghost
Ice Spirit Royal Giant Goblin Barrel Ram Rider
Ram Rider
Ice Spirit Goblin Barrel Royal Ghost
Skeleton King
Royal Giant Goblin Barrel

Defense Synergies 1 4

Ice Spirit
Inferno Tower Royal Ghost Ram Rider
Royal Giant
Inferno Tower
Ice Spirit Royal Ghost Skeleton King
Elixir Collector
Goblin Barrel
Royal Ghost
Ice Spirit Inferno Tower
Ram Rider
Ice Spirit
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Ram Rider
Inferno Tower Ice Spirit Ram Rider
Inferno Tower Ram Rider
Inferno Tower Ram Rider Skeleton King
Royal Ghost
Inferno Tower Ram Rider Ice Spirit
Inferno Tower Ram Rider
Inferno Tower Skeleton King
Ice Spirit Inferno Tower Royal Ghost
Royal Ghost Ram Rider Skeleton King
Inferno Tower Ram Rider
Inferno Tower Ice Spirit Ram Rider
Ice Spirit Royal Ghost Skeleton King
Inferno Tower Ram Rider Skeleton King
Inferno Tower Ice Spirit Ram Rider
Inferno Tower
Ice Spirit Royal Ghost Ram Rider
Ice Spirit Royal Ghost Ram Rider
Inferno Tower Ram Rider
Royal Ghost
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Royal Ghost
Royal Ghost
Ice Spirit Inferno Tower Ram Rider
Inferno Tower Ram Rider
Inferno Tower Ram Rider
Ice Spirit Ram Rider
Inferno Tower Ram Rider
Inferno Tower
Ice Spirit Inferno Tower
Inferno Tower
Inferno Tower
Inferno Tower Ram Rider Skeleton King
Inferno Tower Ice Spirit Skeleton King
Inferno Tower Royal Ghost Skeleton King
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost Ram Rider
Ice Spirit Ram Rider
Ice Spirit Ram Rider
Ram Rider
Ram Rider
Ice Spirit
Royal Ghost Ram Rider
Ram Rider
Ice Spirit
Ice Spirit
Ice Spirit
Ram Rider
Skeleton King
Ice Spirit Skeleton King
Royal Ghost

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