My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Giant Prince Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Prince Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Prince Bandit
Giant Snowball
Bats
Zap
Bats Royal Giant Prince Bandit
Barbarian Barrel
Ice Spirit Bandit Magic Archer
The Log
Ice Spirit Royal Giant Prince Bandit
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Prince Bandit Magic Archer
Fireball
Bandit Magic Archer
Poison
Bats Magic Archer
Lightning
Prince Bandit Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Tornado Bandit Freeze Magic Archer Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Tornado Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bats Royal Giant Prince Bandit
Bats
Royal Giant Ice Spirit Prince Bandit
Royal Giant
Ice Spirit Bats Ice Spirit Tornado Bandit Magic Archer
Tornado
Magic Archer Royal Giant Freeze
Freeze
Tornado
Prince
Ice Spirit Bats Magic Archer
Bandit
Ice Spirit Bats Royal Giant Magic Archer
Magic Archer
Tornado Royal Giant Prince Bandit

Defense Synergies 1 11

Ice Spirit
Bats Tornado Prince Bandit Magic Archer
Bats
Ice Spirit Freeze Prince Bandit
Royal Giant
Tornado
Magic Archer Ice Spirit Prince
Freeze
Bats
Prince
Ice Spirit Bats Tornado Magic Archer
Bandit
Ice Spirit Bats Magic Archer
Magic Archer
Tornado Ice Spirit Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Ice Spirit Bats Prince Bandit
Tornado Prince Bats Freeze Bandit
Prince Bats Bandit
Tornado Prince
Tornado Freeze Bats Bandit Magic Archer
Bats Tornado Ice Spirit Freeze Magic Archer
Bandit Magic Archer
Tornado Prince
Tornado Ice Spirit Prince Bandit
Bats Tornado Freeze Bandit Magic Archer
Bats Tornado Magic Archer
Prince Ice Spirit Bats Freeze Bandit
Ice Spirit Bats Tornado Freeze Prince Magic Archer
Prince Bandit
Tornado Ice Spirit Freeze Prince Bandit
Bats Tornado Prince
Ice Spirit Bats Tornado Prince Bandit Magic Archer
Tornado Freeze Ice Spirit Bats Bandit Magic Archer
Tornado Prince
Bats Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bandit
Bandit Prince Magic Archer
Bandit Ice Spirit Bats Prince
Prince Bats Tornado Bandit
Prince Bandit
Ice Spirit Bats Tornado Freeze Magic Archer
Prince Bats Bandit
Prince
Freeze Ice Spirit Bats Tornado Prince Bandit Magic Archer
Bats Prince
Tornado Prince
Prince Bandit
Magic Archer
Ice Spirit Bats Tornado Freeze Prince Magic Archer
Bats Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze Bandit
Tornado Bandit Magic Archer
Bandit Magic Archer
Freeze Prince
Magic Archer
Ice Spirit Bats Tornado Freeze Magic Archer
Tornado Magic Archer
Ice Spirit Tornado Freeze Magic Archer
Tornado Bandit
Bats Tornado Prince
Tornado Prince Bandit Magic Archer
Tornado Magic Archer
Bandit Magic Archer
Freeze Bandit Magic Archer
Prince Magic Archer
Bandit Magic Archer
Magic Archer Bandit
Tornado Freeze
Bats
Prince Bandit Magic Archer
Tornado Magic Archer
Prince Magic Archer
Tornado
Tornado Prince
Tornado Freeze Ice Spirit Magic Archer
Tornado Bandit Magic Archer
Tornado Prince Bandit Magic Archer
Tornado Bandit Magic Archer
Bats Tornado Magic Archer
Ice Spirit Bats Freeze
Bandit Magic Archer
Ice Spirit Freeze Magic Archer
Prince
Magic Archer
Ice Spirit Bats Freeze Prince Bandit Magic Archer
Tornado Magic Archer
Freeze
Prince Magic Archer
Magic Archer
Tornado
Prince
Ice Spirit Bats Tornado Freeze Magic Archer
Bats Tornado Magic Archer
Tornado Freeze Prince Bandit Magic Archer
Prince

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