My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Hog Rider Goblin Curse
Giant Snowball
Skeletons Hog Rider Goblin Curse
Zap
Skeletons Mortar Royal Giant Goblin Curse
Barbarian Barrel
Skeletons Ice Spirit Mortar Goblin Curse
The Log
Skeletons Ice Spirit Royal Giant Hog Rider Goblin Curse
Earthquake
Skeletons Mortar Hog Rider
Arrows
Skeletons Ice Spirit Goblin Curse
Royal Delivery
Skeletons Ice Spirit Hog Rider
Fireball
Mortar Hog Rider
Poison
Mortar Goblin Curse
Lightning
Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rocket Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblin Curse Arrows Mortar Hog Rider Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Goblin Curse Arrows

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Hog Rider Mortar Royal Giant Goblin Curse
Arrows
Royal Giant Hog Rider Goblin Curse Mortar
Mortar
Royal Giant Ice Spirit Arrows Hog Rider Rocket
Royal Giant
Ice Spirit Arrows Mortar Ice Spirit Hog Rider Rocket
Hog Rider
Ice Spirit Arrows Mortar Royal Giant Rocket
Rocket
Mortar Royal Giant Hog Rider
Goblin Curse
Arrows Ice Spirit

Defense Synergies 0 5

Skeletons
Ice Spirit Mortar
Ice Spirit
Skeletons Mortar Rocket
Arrows
Mortar
Mortar
Skeletons Ice Spirit Arrows
Royal Giant
Hog Rider
Rocket
Ice Spirit
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar
Skeletons Ice Spirit Mortar Goblin Curse
Mortar Rocket Skeletons Goblin Curse
Skeletons Mortar Goblin Curse
Arrows Rocket
Arrows Skeletons
Rocket Ice Spirit Arrows Mortar Goblin Curse
Rocket Arrows
Skeletons Mortar Goblin Curse
Skeletons Ice Spirit
Goblin Curse Skeletons Arrows
Arrows Goblin Curse
Mortar Skeletons Ice Spirit Rocket Goblin Curse
Rocket Ice Spirit Arrows Mortar Goblin Curse
Mortar Goblin Curse
Rocket Ice Spirit Mortar Goblin Curse
Skeletons Arrows Mortar
Ice Spirit Arrows Mortar
Arrows Mortar Ice Spirit Goblin Curse
Mortar Goblin Curse
Arrows Goblin Curse
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Mortar Rocket
Skeletons Ice Spirit Rocket
Rocket
Skeletons Goblin Curse
Arrows Rocket Skeletons Ice Spirit Goblin Curse
Rocket Skeletons
Goblin Curse
Rocket Skeletons Ice Spirit Mortar
Skeletons Goblin Curse
Rocket Arrows
Rocket Skeletons Goblin Curse
Goblin Curse
Skeletons Ice Spirit Mortar Rocket
Arrows Goblin Curse
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rocket
Arrows Mortar Goblin Curse
Rocket Arrows
Arrows Rocket
Rocket Arrows Mortar Goblin Curse
Arrows Ice Spirit Rocket Goblin Curse
Arrows Mortar
Arrows Ice Spirit Goblin Curse
Arrows Mortar
Rocket
Rocket Arrows Mortar
Arrows Rocket Goblin Curse
Rocket Mortar
Arrows Mortar Rocket
Arrows Mortar
Rocket Arrows Mortar
Arrows Mortar Rocket
Arrows Mortar Rocket
Rocket
Rocket Arrows Mortar
Rocket Arrows Mortar Goblin Curse
Rocket
Rocket Arrows
Rocket
Rocket Arrows Mortar
Arrows Goblin Curse Ice Spirit Mortar
Arrows Mortar
Arrows Mortar
Rocket Arrows Mortar Goblin Curse
Arrows Goblin Curse
Rocket Ice Spirit
Arrows Mortar Rocket
Rocket Ice Spirit Arrows
Rocket Arrows Goblin Curse
Ice Spirit Rocket
Rocket Arrows Goblin Curse
Arrows
Rocket
Arrows Mortar
Rocket Arrows
Ice Spirit Rocket
Rocket
Mortar Rocket
Mortar Rocket

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