My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Goblin Barrel Electro Wizard
The Log
Skeletons Ice Spirit Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Ice Spirit Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Goblin Barrel Electro Wizard
Poison
Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Goblin Barrel Tornado Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Goblin Barrel
Ice Spirit Arrows P.E.K.K.A
Tornado
P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Arrows Tornado Electro Wizard Goblin Barrel The Log
The Log
Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 2 15

Skeletons
Ice Spirit Tornado P.E.K.K.A The Log Electro Wizard
Ice Spirit
Skeletons Tornado P.E.K.K.A The Log Electro Wizard
Arrows
Tornado P.E.K.K.A
Goblin Barrel
Tornado
P.E.K.K.A Skeletons Ice Spirit Arrows The Log Electro Wizard
P.E.K.K.A
Tornado The Log Skeletons Ice Spirit Arrows Electro Wizard
The Log
P.E.K.K.A Skeletons Ice Spirit Tornado Electro Wizard
Electro Wizard
Skeletons Ice Spirit Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Skeletons Ice Spirit The Log Electro Wizard
Tornado P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
Arrows Tornado P.E.K.K.A The Log
Arrows Tornado The Log Skeletons Electro Wizard
Tornado Electro Wizard Ice Spirit Arrows
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit Electro Wizard
Electro Wizard Skeletons Arrows Tornado The Log
Arrows Tornado Electro Wizard
P.E.K.K.A Skeletons Ice Spirit The Log Electro Wizard
Ice Spirit Arrows Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Ice Spirit P.E.K.K.A The Log Electro Wizard
Skeletons Arrows Tornado P.E.K.K.A Electro Wizard
Ice Spirit Arrows Tornado The Log Electro Wizard
Arrows Tornado The Log Ice Spirit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Arrows P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Arrows The Log
P.E.K.K.A Skeletons Ice Spirit The Log Electro Wizard
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Skeletons
Arrows Skeletons Ice Spirit Tornado Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Ice Spirit Tornado The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Arrows Tornado The Log Electro Wizard
P.E.K.K.A Skeletons
Electro Wizard Skeletons Ice Spirit Tornado P.E.K.K.A The Log
Arrows P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Tornado The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Ice Spirit Tornado
Arrows Tornado The Log
Arrows The Log Ice Spirit Tornado
Arrows The Log Tornado
Tornado Electro Wizard
Arrows Tornado The Log Electro Wizard
Arrows Tornado
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Tornado
Arrows The Log Electro Wizard
Arrows Tornado The Log
The Log
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log Ice Spirit
Arrows The Log Tornado Electro Wizard
Arrows Tornado The Log
Arrows Tornado The Log
Arrows Tornado Electro Wizard
Electro Wizard Ice Spirit
Arrows The Log
Ice Spirit Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Ice Spirit
Arrows Tornado Electro Wizard
Arrows The Log
Electro Wizard
Arrows The Log
Arrows Tornado
P.E.K.K.A
Ice Spirit Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Electro Wizard
P.E.K.K.A

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