My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Ice Spirit Cannon Ice Wizard Electro Wizard
The Log
Skeletons Ice Spirit Cannon Mini P.E.K.K.A
Earthquake
Skeletons Cannon
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Cannon Ice Wizard Electro Wizard
Poison
Cannon Ice Wizard Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Cannon Ice Wizard Mini P.E.K.K.A Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Cannon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Mini P.E.K.K.A Mega Knight
Arrows
Mini P.E.K.K.A Mega Knight
Cannon
Mini P.E.K.K.A
Ice Spirit Arrows Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Arrows Mini P.E.K.K.A Electro Wizard

Defense Synergies 4 17

Skeletons
Cannon Ice Spirit Mini P.E.K.K.A Ice Wizard Electro Wizard
Ice Spirit
Mini P.E.K.K.A Skeletons Cannon Ice Wizard Electro Wizard Mega Knight
Arrows
Mega Knight Cannon Mini P.E.K.K.A Ice Wizard
Cannon
Skeletons Ice Spirit Arrows Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A
Ice Spirit Electro Wizard Skeletons Arrows Cannon Ice Wizard
Ice Wizard
Skeletons Ice Spirit Arrows Cannon Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeletons Ice Spirit Cannon Mega Knight
Mega Knight
Arrows Ice Spirit Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Wizard
Mini P.E.K.K.A Skeletons Ice Spirit Cannon Ice Wizard Electro Wizard Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Skeletons Ice Wizard Electro Wizard
Cannon Mini P.E.K.K.A Skeletons Ice Wizard Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Skeletons Cannon Ice Wizard Electro Wizard Mega Knight
Electro Wizard Ice Spirit Arrows Cannon Ice Wizard
Arrows Cannon Electro Wizard Mega Knight
Cannon Mini P.E.K.K.A Skeletons Ice Wizard
Skeletons Ice Spirit Cannon Mini P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Skeletons Arrows Cannon Mega Knight
Arrows Ice Wizard Electro Wizard
Cannon Mini P.E.K.K.A Mega Knight Skeletons Ice Spirit Ice Wizard Electro Wizard
Mega Knight Ice Spirit Arrows Cannon Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard Mega Knight
Ice Spirit Cannon Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Skeletons Arrows Cannon Mini P.E.K.K.A Electro Wizard
Ice Spirit Arrows Cannon Mega Knight Ice Wizard Electro Wizard
Arrows Ice Spirit Cannon Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Cannon Electro Wizard
Mega Knight Arrows Cannon Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Ice Spirit Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Electro Wizard
Skeletons Cannon Mini P.E.K.K.A Mega Knight
Arrows Skeletons Ice Spirit Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeletons Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Skeletons Ice Spirit Mini P.E.K.K.A
Skeletons Cannon
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Cannon
Cannon Mega Knight
Electro Wizard Skeletons Ice Spirit Mini P.E.K.K.A
Arrows Mega Knight Cannon Mini P.E.K.K.A Ice Wizard Electro Wizard
Arrows Cannon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows Ice Spirit Ice Wizard
Arrows
Arrows Ice Spirit Ice Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Spirit Ice Wizard Mega Knight
Arrows Ice Wizard Electro Wizard
Arrows Mega Knight
Arrows
Arrows Ice Wizard Electro Wizard
Electro Wizard Ice Spirit
Mini P.E.K.K.A
Arrows Mega Knight
Ice Spirit Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Ice Spirit
Arrows Ice Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Ice Spirit Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Mega Knight

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