My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Electro Giant Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Guards
Barbarian Barrel
Skeletons Ice Spirit Guards Electro Wizard
The Log
Skeletons Ice Spirit Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Ice Spirit Guards
Royal Delivery
Skeletons Ice Spirit Guards Electro Wizard Mother Witch
Fireball
Electro Wizard Mother Witch
Poison
Guards Electro Wizard Mother Witch
Lightning
Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Electro Giant Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball Guards Electro Wizard Mother Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Giant Snowball Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Giant Snowball Guards Mega Knight
Giant Snowball
Ice Spirit Electro Wizard Mother Witch Mega Knight
Guards
Ice Spirit
Electro Giant
Mother Witch
Electro Wizard
Giant Snowball Mega Knight
Mother Witch
Giant Snowball Electro Giant Mega Knight
Mega Knight
Ice Spirit Giant Snowball Electro Wizard Mother Witch

Defense Synergies 1 14

Skeletons
Ice Spirit Giant Snowball Electro Wizard
Ice Spirit
Skeletons Giant Snowball Guards Electro Wizard Mega Knight
Giant Snowball
Mega Knight Skeletons Ice Spirit Guards Electro Wizard Mother Witch
Guards
Ice Spirit Giant Snowball Electro Wizard Mother Witch
Electro Giant
Electro Wizard
Skeletons Ice Spirit Giant Snowball Guards Mega Knight
Mother Witch
Giant Snowball Guards Mega Knight
Mega Knight
Giant Snowball Ice Spirit Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Skeletons Ice Spirit Electro Wizard Mega Knight
Mega Knight Skeletons Giant Snowball Electro Wizard
Skeletons Guards Electro Wizard Mega Knight
Mega Knight
Skeletons Giant Snowball Guards Electro Wizard Mother Witch Mega Knight
Giant Snowball Electro Wizard Ice Spirit
Electro Giant Electro Wizard Mega Knight
Skeletons
Guards Skeletons Ice Spirit Giant Snowball Electro Wizard Mega Knight
Guards Electro Wizard Mother Witch Skeletons Giant Snowball Electro Giant Mega Knight
Giant Snowball Electro Wizard
Mega Knight Skeletons Ice Spirit Giant Snowball Guards Electro Wizard
Mega Knight Ice Spirit Giant Snowball Guards Electro Wizard
Electro Wizard Mega Knight
Ice Spirit Giant Snowball Electro Giant Electro Wizard Mega Knight
Mega Knight Skeletons Electro Wizard
Ice Spirit Mega Knight Giant Snowball Guards Electro Wizard
Giant Snowball Ice Spirit Guards Electro Wizard Mother Witch Mega Knight
Electro Wizard
Mega Knight Giant Snowball Guards Electro Giant Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons Giant Snowball Electro Giant Electro Wizard
Electro Wizard Giant Snowball Mega Knight
Guards Mega Knight Skeletons Ice Spirit Electro Wizard
Guards Mega Knight Electro Wizard
Skeletons Guards Mega Knight
Electro Giant Mother Witch Skeletons Ice Spirit Giant Snowball Electro Wizard
Guards Skeletons Electro Wizard
Mega Knight
Electro Wizard Mega Knight Skeletons Ice Spirit Giant Snowball
Skeletons Guards
Mega Knight Guards
Mega Knight Giant Snowball Guards Electro Giant Electro Wizard
Mega Knight Skeletons Guards
Electro Giant Mega Knight
Guards Electro Giant Electro Wizard Skeletons Ice Spirit
Mega Knight Giant Snowball Electro Giant Electro Wizard Mother Witch
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Giant Snowball Electro Wizard
Guards
Giant Snowball Mega Knight
Electro Giant Mother Witch Ice Spirit Giant Snowball
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Guards Electro Wizard
Electro Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball
Giant Snowball Electro Wizard Mega Knight
Giant Snowball Electro Giant Mother Witch Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Electro Giant Mother Witch Ice Spirit Mega Knight
Giant Snowball Electro Wizard
Giant Snowball Mega Knight
Giant Snowball Electro Giant Electro Wizard Mother Witch
Electro Wizard Ice Spirit Giant Snowball Guards Electro Giant
Giant Snowball
Giant Snowball Mega Knight
Ice Spirit Giant Snowball Electro Wizard
Mega Knight
Giant Snowball
Electro Wizard Ice Spirit Guards
Giant Snowball Electro Wizard
Electro Wizard Mega Knight
Giant Snowball
Giant Snowball Electro Giant
Mega Knight
Electro Giant Ice Spirit Giant Snowball Guards Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Electro Giant Electro Wizard Mega Knight
Mega Knight

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