My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Godly!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Elite Barbarians
The Log
Skeletons Ice Spirit Firecracker Elite Barbarians
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Elite Barbarians
Fireball
Firecracker Elite Barbarians
Poison
Firecracker
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Zap The Log Knight Firecracker Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Zap

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Firecracker Elite Barbarians
Zap
Ice Spirit Firecracker Elite Barbarians Mirror Knight The Log
Knight
Ice Spirit Firecracker Zap Elite Barbarians The Log
Firecracker
Zap Knight Ice Spirit Elite Barbarians Mirror
Elite Barbarians
Zap Ice Spirit Knight Firecracker The Log
Mirror
Zap The Log Firecracker
The Log
Mirror Zap Knight Elite Barbarians

Defense Synergies 4 18

Skeletons
Ice Spirit Zap Knight Firecracker Elite Barbarians The Log
Ice Spirit
Zap Skeletons Knight Firecracker Elite Barbarians The Log
Zap
Ice Spirit Mirror Skeletons Knight Firecracker Elite Barbarians The Log
Knight
Firecracker Skeletons Ice Spirit Zap The Log
Firecracker
Knight The Log Skeletons Ice Spirit Zap Mirror
Elite Barbarians
Skeletons Ice Spirit Zap The Log
Mirror
Zap Firecracker The Log
The Log
Firecracker Skeletons Ice Spirit Zap Knight Elite Barbarians Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log
Elite Barbarians Skeletons Ice Spirit Zap Knight Firecracker The Log
Skeletons Knight Elite Barbarians
Elite Barbarians Skeletons Knight Firecracker
Firecracker Elite Barbarians The Log
The Log Skeletons Zap Firecracker
Ice Spirit Zap Firecracker
Zap The Log
Skeletons Elite Barbarians
Knight Elite Barbarians Skeletons Ice Spirit Firecracker
Skeletons Zap Knight Firecracker The Log
Zap Firecracker
Skeletons Ice Spirit Zap Knight Elite Barbarians The Log
Ice Spirit Zap Firecracker The Log
Elite Barbarians Knight
Ice Spirit Zap Elite Barbarians The Log
Skeletons Knight Firecracker Elite Barbarians
Ice Spirit Zap Knight Firecracker Elite Barbarians The Log
Zap The Log Ice Spirit Knight Firecracker
Elite Barbarians
Knight Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Elite Barbarians
Zap Knight Firecracker Elite Barbarians The Log
Skeletons Ice Spirit Zap Knight Elite Barbarians The Log
Zap Knight Elite Barbarians The Log
Skeletons Knight Elite Barbarians
Firecracker Skeletons Ice Spirit Zap
Skeletons Knight Elite Barbarians
Knight Elite Barbarians
Zap Skeletons Ice Spirit Knight Firecracker Elite Barbarians The Log
Skeletons
Knight Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Skeletons Knight
Firecracker
Elite Barbarians Skeletons Ice Spirit Zap Knight Firecracker The Log
Zap Firecracker Elite Barbarians The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Ice Spirit Zap
Firecracker The Log
The Log Ice Spirit Zap Firecracker
The Log Zap Firecracker
Elite Barbarians
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Ice Spirit
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker
Zap Ice Spirit Firecracker
Elite Barbarians
Zap The Log
Zap Ice Spirit Firecracker
Firecracker The Log
Zap Ice Spirit
Zap Firecracker
The Log
Knight Firecracker
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Ice Spirit Firecracker Elite Barbarians The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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