My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Elixir Collector Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang Electro Dragon
Zap
Skeletons Goblin Gang Firecracker
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Firecracker
The Log
Skeletons Ice Spirit Goblin Gang Firecracker
Earthquake
Skeletons Goblin Gang Firecracker Elixir Collector
Arrows
Skeletons Ice Spirit Goblin Gang Firecracker
Royal Delivery
Skeletons Ice Spirit Goblin Gang Firecracker Electro Dragon
Fireball
Goblin Gang Firecracker Elixir Collector Electro Dragon
Poison
Goblin Gang Firecracker Elixir Collector Electro Dragon
Lightning
Elixir Collector Electro Dragon
Rocket
Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Zap Goblin Gang Firecracker Electro Dragon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Zap

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Firecracker
Zap
Ice Spirit Firecracker Mirror Electro Dragon
Goblin Gang
Firecracker Mirror
Firecracker
Zap Ice Spirit Goblin Gang Mirror
Elixir Collector
Mirror
Zap Goblin Gang Firecracker
Electro Dragon
Zap

Defense Synergies 3 14

Skeletons
Ice Spirit Zap Firecracker Electro Dragon
Ice Spirit
Zap Goblin Gang Skeletons Firecracker Electro Dragon
Zap
Ice Spirit Mirror Skeletons Goblin Gang Firecracker Electro Dragon
Goblin Gang
Ice Spirit Zap Firecracker Mirror
Firecracker
Skeletons Ice Spirit Zap Goblin Gang Mirror Electro Dragon
Elixir Collector
Mirror
Zap Goblin Gang Firecracker Electro Dragon
Electro Dragon
Skeletons Ice Spirit Zap Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon
Skeletons Ice Spirit Zap Goblin Gang Firecracker Electro Dragon
Goblin Gang Skeletons Electro Dragon
Skeletons Goblin Gang Firecracker Electro Dragon
Firecracker
Goblin Gang Skeletons Zap Firecracker Electro Dragon
Ice Spirit Zap Goblin Gang Firecracker Electro Dragon
Zap Electro Dragon
Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Firecracker
Goblin Gang Skeletons Zap Firecracker Electro Dragon
Zap Goblin Gang Firecracker Electro Dragon
Skeletons Ice Spirit Zap Goblin Gang Electro Dragon
Ice Spirit Zap Goblin Gang Firecracker Electro Dragon
Goblin Gang
Ice Spirit Zap Goblin Gang
Skeletons Goblin Gang Firecracker Electro Dragon
Ice Spirit Zap Goblin Gang Firecracker Electro Dragon
Zap Ice Spirit Firecracker Electro Dragon
Goblin Gang Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap
Zap Goblin Gang Firecracker Electro Dragon
Goblin Gang Skeletons Ice Spirit Zap Electro Dragon
Goblin Gang Zap
Skeletons Goblin Gang
Firecracker Skeletons Ice Spirit Zap Goblin Gang Electro Dragon
Goblin Gang Skeletons
Zap Electro Dragon Skeletons Ice Spirit Firecracker
Skeletons Goblin Gang
Electro Dragon
Zap
Skeletons Goblin Gang
Firecracker Electro Dragon
Goblin Gang Electro Dragon Skeletons Ice Spirit Zap Firecracker
Zap Firecracker Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Zap Electro Dragon
Electro Dragon
Firecracker
Zap Firecracker
Firecracker Ice Spirit Zap Electro Dragon
Firecracker
Ice Spirit Zap Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Zap Electro Dragon
Zap Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon
Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap Electro Dragon
Zap Firecracker Ice Spirit Electro Dragon
Firecracker Zap Electro Dragon
Zap Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon
Zap Electro Dragon Ice Spirit Firecracker
Zap Electro Dragon
Zap Ice Spirit Firecracker Electro Dragon
Firecracker
Zap Ice Spirit Goblin Gang Electro Dragon
Zap Firecracker Electro Dragon
Goblin Gang Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap
Firecracker Electro Dragon
Zap Electro Dragon Ice Spirit Goblin Gang Firecracker
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker
Firecracker Electro Dragon

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