My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Ice Spirit Royal Ghost
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit P.E.K.K.A Royal Ghost
Fireball
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Arrows The Log Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Giant Snowball The Log Arrows Royal Ghost P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Giant Snowball The Log

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Giant Snowball Royal Ghost Mega Knight
Giant Snowball
P.E.K.K.A Ice Spirit Mirror The Log Royal Ghost Mega Knight
Arrows
Mirror P.E.K.K.A Mega Knight
Mirror
Arrows The Log Giant Snowball Royal Ghost
P.E.K.K.A
Ice Spirit Giant Snowball Arrows The Log
The Log
Mirror Giant Snowball P.E.K.K.A Mega Knight
Royal Ghost
Ice Spirit Giant Snowball Mirror Mega Knight
Mega Knight
Ice Spirit Giant Snowball Arrows The Log Royal Ghost

Defense Synergies 5 14

Ice Spirit
Giant Snowball P.E.K.K.A The Log Royal Ghost Mega Knight
Giant Snowball
Mirror Mega Knight Ice Spirit P.E.K.K.A The Log Royal Ghost
Arrows
Mirror Mega Knight P.E.K.K.A
Mirror
Giant Snowball Arrows The Log Mega Knight
P.E.K.K.A
The Log Ice Spirit Giant Snowball Arrows
The Log
P.E.K.K.A Ice Spirit Giant Snowball Mirror Royal Ghost Mega Knight
Royal Ghost
Ice Spirit Giant Snowball The Log Mega Knight
Mega Knight
Giant Snowball Arrows Ice Spirit Mirror The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Ice Spirit The Log Mega Knight
P.E.K.K.A Mega Knight Giant Snowball
P.E.K.K.A Mega Knight
Arrows P.E.K.K.A The Log Mega Knight
Arrows The Log Giant Snowball Royal Ghost Mega Knight
Giant Snowball Ice Spirit Arrows
Arrows P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Ice Spirit Giant Snowball Royal Ghost Mega Knight
Giant Snowball Arrows The Log Royal Ghost Mega Knight
Arrows Giant Snowball
P.E.K.K.A Mega Knight Ice Spirit Giant Snowball The Log
Mega Knight Ice Spirit Giant Snowball Arrows P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Mega Knight
Ice Spirit Giant Snowball P.E.K.K.A The Log Mega Knight
Mega Knight Arrows P.E.K.K.A
Ice Spirit Arrows Mega Knight Giant Snowball The Log Royal Ghost
Giant Snowball Arrows The Log Ice Spirit Royal Ghost Mega Knight
P.E.K.K.A
Royal Ghost Mega Knight Giant Snowball Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball P.E.K.K.A Royal Ghost
Giant Snowball Arrows The Log Royal Ghost Mega Knight
P.E.K.K.A Mega Knight Ice Spirit The Log
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight
Arrows Ice Spirit Giant Snowball
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Giant Snowball The Log
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Giant Snowball Arrows The Log
P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit P.E.K.K.A The Log
Arrows Mega Knight Giant Snowball P.E.K.K.A The Log Royal Ghost
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Royal Ghost
Arrows Giant Snowball The Log Royal Ghost
Arrows The Log
Arrows The Log
Giant Snowball Arrows The Log Mega Knight
Arrows Ice Spirit Giant Snowball
Arrows The Log
Arrows The Log Ice Spirit Giant Snowball
Arrows The Log Giant Snowball
Giant Snowball
Arrows The Log
Giant Snowball Arrows
Giant Snowball The Log
Arrows
Giant Snowball Arrows The Log
Giant Snowball Arrows The Log
Arrows The Log Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows The Log Mega Knight
Giant Snowball Arrows The Log Mega Knight
The Log Mega Knight
Giant Snowball Arrows
The Log
Giant Snowball Arrows The Log
Giant Snowball Arrows The Log Ice Spirit Mega Knight
Arrows The Log Giant Snowball Royal Ghost
Giant Snowball Arrows The Log Mega Knight
Arrows The Log
Giant Snowball Arrows
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Arrows The Log Mega Knight
Ice Spirit Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball Arrows The Log
Ice Spirit
Giant Snowball Arrows
Arrows The Log
Mega Knight
Arrows The Log Giant Snowball
Giant Snowball Arrows
P.E.K.K.A Mega Knight
Ice Spirit Giant Snowball The Log
Giant Snowball
Giant Snowball The Log Royal Ghost Mega Knight
P.E.K.K.A
Mega Knight

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