My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Cage Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Cannon Hog Rider
Zap
Minions Cannon
Barbarian Barrel
Ice Spirit Cannon Goblin Cage
The Log
Ice Spirit Cannon Goblin Cage Hog Rider
Earthquake
Cannon Goblin Cage Hog Rider
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Goblin Cage Hog Rider
Fireball
Minions Cannon Goblin Cage Hog Rider
Poison
Minions Cannon Goblin Cage
Lightning
Cannon Goblin Cage Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Minions Cannon Earthquake Goblin Cage Hog Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Minions Cannon

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Goblin Cage Hog Rider Giant Snowball
Giant Snowball
Earthquake Hog Rider Ice Spirit Goblin Cage
Minions
Ice Spirit Hog Rider Goblin Cage
Cannon
Earthquake
Giant Snowball Hog Rider
Goblin Cage
Ice Spirit Giant Snowball Minions Hog Rider
Hog Rider
Ice Spirit Giant Snowball Minions Earthquake Goblin Cage
Goblinstein

Defense Synergies 1 12

Ice Spirit
Goblin Cage Giant Snowball Minions Cannon Earthquake
Giant Snowball
Ice Spirit Minions Cannon Earthquake Goblin Cage
Minions
Ice Spirit Giant Snowball Cannon Goblin Cage
Cannon
Ice Spirit Giant Snowball Minions Earthquake
Earthquake
Ice Spirit Giant Snowball Cannon Goblin Cage
Goblin Cage
Ice Spirit Giant Snowball Minions Earthquake
Hog Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Cannon Goblin Cage
Ice Spirit Minions Cannon Goblin Cage
Cannon Goblin Cage Giant Snowball Minions
Cannon Goblin Cage Minions
Earthquake Goblin Cage
Giant Snowball Minions Cannon Earthquake
Giant Snowball Minions Ice Spirit Cannon Goblin Cage
Earthquake Cannon Goblin Cage
Cannon Minions Goblin Cage
Ice Spirit Giant Snowball Cannon
Minions Giant Snowball Cannon Earthquake
Minions Giant Snowball
Cannon Goblin Cage Ice Spirit Giant Snowball Minions Earthquake
Ice Spirit Giant Snowball Minions Cannon Earthquake Goblin Cage
Cannon Goblin Cage
Ice Spirit Giant Snowball Cannon Goblin Cage
Minions Cannon Goblin Cage
Ice Spirit Cannon Goblin Cage Giant Snowball Minions
Giant Snowball Earthquake Goblin Cage Ice Spirit Minions Cannon
Cannon Goblin Cage
Giant Snowball Minions Cannon Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Goblin Cage
Giant Snowball
Ice Spirit Minions Goblin Cage
Goblin Cage
Cannon Goblin Cage
Ice Spirit Giant Snowball Minions
Minions Goblin Cage
Goblin Cage
Goblin Cage Ice Spirit Giant Snowball Minions
Cannon Goblin Cage
Minions Goblin Cage
Giant Snowball Goblin Cage
Cannon Goblin Cage
Cannon Goblin Cage
Ice Spirit Minions Goblin Cage
Minions Giant Snowball Cannon Earthquake Goblin Cage
Giant Snowball Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Giant Snowball
Earthquake
Earthquake
Giant Snowball Earthquake
Ice Spirit Giant Snowball Minions
Earthquake
Earthquake Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Minions
Earthquake
Giant Snowball
Earthquake Giant Snowball
Earthquake Minions
Earthquake Giant Snowball
Earthquake Giant Snowball
Earthquake
Giant Snowball Earthquake
Minions
Giant Snowball Earthquake
Giant Snowball Earthquake
Minions Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Ice Spirit
Giant Snowball Earthquake
Giant Snowball
Giant Snowball
Ice Spirit Giant Snowball Minions
Giant Snowball
Giant Snowball Earthquake
Ice Spirit Giant Snowball
Giant Snowball Earthquake
Earthquake Ice Spirit Minions
Giant Snowball
Giant Snowball Earthquake
Giant Snowball
Ice Spirit Giant Snowball Minions
Giant Snowball
Giant Snowball

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