My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Godly!
Versatility
RIP
F2P score
Godly!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bomber Knight Royal Giant Ice Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Royal Giant Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Royal Giant Goblin Barrel
Giant Snowball
Spear Goblins Bomber Goblin Barrel
Zap
Spear Goblins Bomber Royal Giant Goblin Barrel
Barbarian Barrel
Ice Spirit Spear Goblins Bomber Knight Goblin Barrel Ice Wizard
The Log
Ice Spirit Spear Goblins Bomber Royal Giant Goblin Barrel
Earthquake
Spear Goblins Bomber Goblin Barrel
Arrows
Ice Spirit Spear Goblins Bomber Goblin Barrel
Royal Delivery
Ice Spirit Spear Goblins Bomber Knight Goblin Barrel Ice Wizard
Fireball
Bomber Goblin Barrel Ice Wizard
Poison
Spear Goblins Bomber Ice Wizard
Lightning
Knight Ice Golem Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Ice Golem Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Ice Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bomber Ice Golem Knight Goblin Barrel Ice Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bomber Ice Golem

Attack Synergies 11 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Goblin Barrel Spear Goblins Bomber Royal Giant
Spear Goblins
Knight Ice Golem Goblin Barrel Ice Spirit Royal Giant
Bomber
Royal Giant Ice Spirit Knight Ice Golem
Knight
Ice Spirit Spear Goblins Goblin Barrel Bomber Ice Wizard
Royal Giant
Ice Spirit Bomber Goblin Barrel Ice Wizard Ice Spirit Spear Goblins Ice Golem
Ice Golem
Spear Goblins Goblin Barrel Bomber Royal Giant
Goblin Barrel
Ice Spirit Spear Goblins Knight Royal Giant Ice Golem Ice Wizard
Ice Wizard
Royal Giant Knight Goblin Barrel

Defense Synergies 5 7

Ice Spirit
Spear Goblins Bomber Knight Ice Golem Ice Wizard
Spear Goblins
Knight Ice Golem Ice Spirit Ice Wizard
Bomber
Knight Ice Golem Ice Spirit
Knight
Spear Goblins Bomber Ice Wizard Ice Spirit
Royal Giant
Ice Golem
Spear Goblins Bomber Ice Spirit Ice Wizard
Goblin Barrel
Ice Wizard
Knight Ice Spirit Spear Goblins Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Ice Golem
Ice Spirit Knight Ice Wizard
Bomber Knight Ice Wizard
Knight Ice Wizard
Bomber
Spear Goblins Bomber Ice Wizard
Ice Spirit Spear Goblins Ice Wizard
Ice Golem
Ice Wizard
Knight Ice Spirit Spear Goblins Bomber Ice Golem Ice Wizard
Ice Wizard Spear Goblins Bomber Knight Ice Golem
Spear Goblins Ice Wizard
Ice Spirit Bomber Knight Ice Wizard
Bomber Ice Spirit
Knight
Ice Spirit
Bomber Knight
Ice Spirit Spear Goblins Bomber Knight Ice Wizard
Ice Spirit Spear Goblins Bomber Knight Ice Golem Ice Wizard
Bomber Spear Goblins Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Ice Golem
Bomber Knight Ice Golem
Ice Spirit Spear Goblins Knight Ice Golem
Knight Ice Golem
Knight
Ice Spirit Ice Golem Ice Wizard
Spear Goblins Knight Ice Golem Ice Wizard
Knight
Ice Spirit Spear Goblins Knight Ice Golem
Knight
Knight Ice Golem
Bomber
Ice Spirit Spear Goblins Bomber Knight Ice Golem
Bomber Ice Golem Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem
Ice Wizard
Knight Ice Golem
Bomber
Ice Spirit Spear Goblins Ice Golem Ice Wizard
Bomber
Ice Spirit Ice Golem Ice Wizard
Knight
Knight Ice Golem
Ice Golem
Spear Goblins Bomber
Bomber
Bomber
Bomber
Ice Golem Ice Spirit Bomber Ice Wizard
Ice Wizard
Ice Golem Ice Wizard
Ice Spirit
Bomber
Ice Spirit
Ice Spirit Spear Goblins
Ice Wizard
Knight
Bomber Ice Golem
Ice Spirit

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