My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Suspicious Bush Giant Cannon Cart Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Cannon Cart Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Cannon Cart Bandit
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Cannon Cart Bandit
Barbarian Barrel
Ice Spirit Goblin Barrel Cannon Cart Bandit
The Log
Ice Spirit Suspicious Bush Goblin Barrel Cannon Cart Bandit
Earthquake
Goblin Barrel
Arrows
Ice Spirit Suspicious Bush Goblin Barrel
Royal Delivery
Ice Spirit Goblin Barrel Cannon Cart Bandit
Fireball
Suspicious Bush Goblin Barrel Cannon Cart Bandit
Poison
Suspicious Bush
Lightning
Cannon Cart Bandit
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Suspicious Bush Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Suspicious Bush Goblin Barrel Tornado Bandit Fireball Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Suspicious Bush Goblin Barrel Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Giant Cannon Cart Bandit
Suspicious Bush
Fireball
Tornado Giant
Giant
Goblin Barrel Ice Spirit Fireball Tornado Cannon Cart Bandit
Goblin Barrel
Ice Spirit Giant Cannon Cart Bandit
Tornado
Fireball Giant Cannon Cart
Cannon Cart
Ice Spirit Giant Goblin Barrel Tornado Bandit
Bandit
Ice Spirit Giant Goblin Barrel Cannon Cart

Defense Synergies 1 7

Ice Spirit
Fireball Tornado Cannon Cart Bandit
Suspicious Bush
Fireball
Tornado Ice Spirit Bandit
Giant
Goblin Barrel
Tornado
Fireball Ice Spirit Cannon Cart
Cannon Cart
Ice Spirit Tornado Bandit
Bandit
Ice Spirit Fireball Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball
Ice Spirit Cannon Cart Bandit
Tornado Cannon Cart Bandit
Cannon Cart Bandit
Fireball Tornado
Fireball Tornado Cannon Cart Bandit
Tornado Ice Spirit Fireball
Fireball Cannon Cart Bandit
Tornado
Tornado Ice Spirit Cannon Cart Bandit
Fireball Tornado Cannon Cart Bandit
Fireball Tornado
Ice Spirit Fireball Cannon Cart Bandit
Fireball Ice Spirit Tornado Cannon Cart
Cannon Cart Bandit
Tornado Ice Spirit Fireball Bandit
Fireball Tornado Cannon Cart
Ice Spirit Fireball Tornado Cannon Cart Bandit
Tornado Ice Spirit Fireball Cannon Cart Bandit
Tornado Cannon Cart
Fireball Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Cannon Cart Bandit
Fireball Bandit Cannon Cart
Bandit Ice Spirit Cannon Cart
Fireball Tornado Cannon Cart Bandit
Cannon Cart Bandit
Fireball Ice Spirit Tornado
Fireball Cannon Cart Bandit
Cannon Cart
Ice Spirit Fireball Tornado Cannon Cart Bandit
Cannon Cart
Fireball Tornado
Cannon Cart Fireball Bandit
Fireball Cannon Cart
Ice Spirit Fireball Tornado Cannon Cart
Fireball Cannon Cart
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Tornado Bandit
Fireball Cannon Cart Bandit
Cannon Cart Fireball
Fireball
Fireball Ice Spirit Tornado
Tornado
Fireball Ice Spirit Tornado
Fireball Tornado Bandit
Fireball Tornado
Fireball Tornado Cannon Cart Bandit
Fireball Tornado
Fireball Cannon Cart Bandit
Fireball Cannon Cart Bandit
Fireball Cannon Cart
Fireball Cannon Cart Bandit
Fireball Cannon Cart Bandit
Fireball Tornado
Fireball Bandit
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball Cannon Cart
Tornado Ice Spirit Fireball
Fireball Tornado Bandit
Fireball Tornado Bandit
Fireball Tornado Bandit
Fireball Tornado
Ice Spirit Fireball
Fireball
Fireball Bandit
Ice Spirit Fireball
Fireball
Ice Spirit Fireball Cannon Cart Bandit
Fireball Tornado
Fireball
Fireball Cannon Cart
Fireball
Fireball Tornado
Cannon Cart
Ice Spirit Fireball Tornado
Fireball Tornado
Fireball Tornado Cannon Cart Bandit
Cannon Cart
Fireball

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