My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Flying Machine Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Wall Breakers
Giant Snowball
Tombstone Flying Machine Hog Rider Royal Hogs Wall Breakers
Zap
Tombstone Flying Machine Royal Hogs Wall Breakers
Barbarian Barrel
Ice Spirit Tombstone Royal Hogs Wall Breakers
The Log
Ice Spirit Tombstone Hog Rider Royal Hogs Wall Breakers
Earthquake
Tombstone Hog Rider Royal Hogs
Arrows
Ice Spirit Tombstone Flying Machine Royal Hogs Wall Breakers
Royal Delivery
Ice Spirit Flying Machine Hog Rider Royal Hogs Wall Breakers Bowler
Fireball
Tombstone Flying Machine Hog Rider Royal Hogs Wall Breakers Bowler
Poison
Tombstone Flying Machine Royal Hogs
Lightning
Tombstone Bowler
Rocket
Hog Rider Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Tombstone Flying Machine Hog Rider Freeze Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Wall Breakers Tombstone Flying Machine

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Royal Hogs Wall Breakers Bowler
Tombstone
Flying Machine
Hog Rider Royal Hogs Bowler
Hog Rider
Ice Spirit Freeze Flying Machine Bowler
Royal Hogs
Ice Spirit Flying Machine Bowler
Wall Breakers
Ice Spirit
Freeze
Hog Rider
Bowler
Ice Spirit Flying Machine Hog Rider Royal Hogs

Defense Synergies 0 5

Ice Spirit
Tombstone Flying Machine Bowler
Tombstone
Ice Spirit Flying Machine
Flying Machine
Ice Spirit Tombstone Bowler
Hog Rider
Royal Hogs
Wall Breakers
Freeze
Bowler
Ice Spirit Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone Flying Machine
Ice Spirit Tombstone Flying Machine
Bowler Tombstone Freeze
Tombstone Bowler
Tombstone Bowler
Freeze Bowler Flying Machine
Ice Spirit Tombstone Flying Machine Freeze
Bowler Flying Machine
Tombstone
Ice Spirit Bowler
Tombstone Flying Machine Freeze Bowler
Flying Machine
Tombstone Bowler Ice Spirit Flying Machine Freeze
Bowler Ice Spirit Tombstone Freeze
Tombstone
Ice Spirit Freeze Bowler
Tombstone Bowler
Ice Spirit Tombstone Flying Machine Bowler
Freeze Ice Spirit Tombstone Flying Machine Bowler
Bowler Flying Machine
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Bowler
Flying Machine Bowler
Tombstone Ice Spirit Bowler
Bowler
Tombstone Bowler
Ice Spirit Flying Machine Freeze
Tombstone Flying Machine Bowler
Freeze Ice Spirit Tombstone Flying Machine
Tombstone
Tombstone Flying Machine Bowler
Bowler
Bowler Tombstone
Flying Machine Bowler
Tombstone Ice Spirit Flying Machine Freeze Bowler
Bowler Flying Machine Freeze
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Freeze
Flying Machine Bowler
Flying Machine
Flying Machine Freeze
Bowler
Ice Spirit Flying Machine Freeze
Flying Machine Bowler
Ice Spirit Flying Machine Freeze Bowler
Flying Machine
Bowler
Flying Machine Bowler
Flying Machine
Flying Machine Bowler
Flying Machine Freeze
Flying Machine
Flying Machine Bowler
Flying Machine Bowler
Freeze
Flying Machine Bowler
Flying Machine Bowler
Bowler
Bowler
Flying Machine
Freeze Ice Spirit Bowler
Flying Machine Bowler
Flying Machine Bowler
Flying Machine
Ice Spirit Flying Machine Freeze
Bowler
Ice Spirit Freeze
Bowler
Ice Spirit Tombstone Flying Machine Freeze
Flying Machine
Freeze
Flying Machine Bowler
Flying Machine Bowler
Flying Machine
Ice Spirit Flying Machine Freeze Bowler
Flying Machine
Flying Machine Freeze Bowler
Bowler

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