My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Ice Spirit Valkyrie Bomb Tower Wizard Goblin Barrel Royal Ghost Magic Archer
The Log
Ice Spirit Goblin Barrel
Earthquake
Bomb Tower Goblin Barrel
Arrows
Ice Spirit Goblin Barrel
Royal Delivery
Ice Spirit Valkyrie Wizard Goblin Barrel Royal Ghost Magic Archer
Fireball
Bomb Tower Wizard Goblin Barrel Magic Archer
Poison
Bomb Tower Wizard Magic Archer
Lightning
Valkyrie Bomb Tower Wizard Magic Archer
Rocket
Valkyrie Bomb Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Bomb Tower Wizard The Log Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Barrel Royal Ghost Valkyrie Bomb Tower Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Barrel Royal Ghost

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Goblin Barrel Royal Ghost
Valkyrie
Ice Spirit Goblin Barrel Wizard Royal Ghost Magic Archer
Bomb Tower
Wizard
Valkyrie Royal Ghost
Goblin Barrel
Ice Spirit Valkyrie Royal Ghost
The Log
Magic Archer
Royal Ghost
Ice Spirit Valkyrie Wizard Goblin Barrel Magic Archer
Magic Archer
Valkyrie The Log Royal Ghost

Defense Synergies 1 15

Ice Spirit
Valkyrie Bomb Tower Wizard The Log Royal Ghost Magic Archer
Valkyrie
Ice Spirit Bomb Tower Wizard The Log Magic Archer
Bomb Tower
The Log Ice Spirit Valkyrie Magic Archer
Wizard
Ice Spirit Valkyrie The Log Royal Ghost
Goblin Barrel
The Log
Bomb Tower Ice Spirit Valkyrie Wizard Royal Ghost Magic Archer
Royal Ghost
Ice Spirit Wizard The Log
Magic Archer
Ice Spirit Valkyrie Bomb Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Magic Archer
Bomb Tower Ice Spirit Valkyrie The Log
Bomb Tower Valkyrie
Bomb Tower Valkyrie
Valkyrie Bomb Tower The Log
The Log Valkyrie Bomb Tower Royal Ghost Magic Archer
Ice Spirit Bomb Tower Wizard Magic Archer
Valkyrie Bomb Tower The Log Magic Archer
Bomb Tower
Ice Spirit Valkyrie Royal Ghost
Valkyrie Bomb Tower Wizard The Log Royal Ghost Magic Archer
Wizard Magic Archer
Bomb Tower Ice Spirit Valkyrie Wizard The Log
Valkyrie Bomb Tower Wizard Ice Spirit The Log Royal Ghost Magic Archer
Bomb Tower
Bomb Tower Ice Spirit The Log
Bomb Tower Wizard Valkyrie
Ice Spirit Bomb Tower Valkyrie Wizard The Log Royal Ghost Magic Archer
Valkyrie Bomb Tower Wizard The Log Ice Spirit Royal Ghost Magic Archer
Bomb Tower
Valkyrie Wizard Royal Ghost Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Royal Ghost
Valkyrie Bomb Tower Wizard The Log Royal Ghost Magic Archer
Ice Spirit Valkyrie Bomb Tower The Log
Valkyrie The Log
Valkyrie
Wizard Ice Spirit Bomb Tower Magic Archer
Valkyrie Bomb Tower
Valkyrie Bomb Tower
Ice Spirit Valkyrie Bomb Tower The Log Magic Archer
Valkyrie Bomb Tower
Valkyrie The Log
Valkyrie Bomb Tower Wizard
Wizard Valkyrie Bomb Tower Magic Archer
Ice Spirit Valkyrie Bomb Tower The Log Magic Archer
Valkyrie Bomb Tower Wizard The Log Royal Ghost Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log Royal Ghost
The Log Royal Ghost Magic Archer
The Log Magic Archer
Valkyrie The Log
Wizard Valkyrie The Log Magic Archer
Wizard Ice Spirit Magic Archer
Wizard The Log Magic Archer
The Log Ice Spirit Wizard Magic Archer
The Log Wizard
Valkyrie Wizard The Log Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log
Wizard The Log Magic Archer
Valkyrie Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Ice Spirit Valkyrie Wizard Magic Archer
The Log Wizard Royal Ghost Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard Magic Archer
Ice Spirit Wizard
Wizard The Log Magic Archer
Ice Spirit Magic Archer
Wizard The Log Magic Archer
Ice Spirit Magic Archer
Wizard Magic Archer
The Log
Valkyrie Wizard Magic Archer
The Log Wizard Magic Archer
Ice Spirit The Log Magic Archer
Magic Archer
The Log Royal Ghost Magic Archer
Wizard

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