My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Dark Prince
Giant Snowball
Archers Goblin Gang Goblin Barrel
Zap
Archers Goblin Gang Goblin Barrel Dark Prince
Barbarian Barrel
Ice Spirit Archers Goblin Gang Tesla Goblin Barrel Dark Prince Magic Archer
The Log
Ice Spirit Archers Goblin Gang Goblin Barrel Dark Prince
Earthquake
Archers Goblin Gang Tesla Goblin Barrel
Arrows
Ice Spirit Archers Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Archers Goblin Gang Goblin Barrel Dark Prince Magic Archer
Fireball
Archers Goblin Gang Tesla Goblin Barrel Magic Archer
Poison
Archers Goblin Gang Magic Archer
Lightning
Tesla Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Goblin Gang Goblin Barrel Tesla Dark Prince Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Archers Dark Prince
Zap
Ice Spirit Archers Dark Prince Magic Archer
Archers
Ice Spirit Zap Dark Prince
Goblin Gang
Goblin Barrel Dark Prince
Tesla
Goblin Barrel
Ice Spirit Goblin Gang Dark Prince
Dark Prince
Goblin Barrel Ice Spirit Zap Archers Goblin Gang Magic Archer
Magic Archer
Zap Dark Prince

Defense Synergies 3 17

Ice Spirit
Zap Goblin Gang Archers Tesla Dark Prince Magic Archer
Zap
Ice Spirit Archers Goblin Gang Tesla Dark Prince Magic Archer
Archers
Ice Spirit Zap Goblin Gang Tesla Dark Prince
Goblin Gang
Ice Spirit Tesla Zap Archers Dark Prince Magic Archer
Tesla
Goblin Gang Ice Spirit Zap Archers Dark Prince Magic Archer
Goblin Barrel
Dark Prince
Ice Spirit Zap Archers Goblin Gang Tesla Magic Archer
Magic Archer
Ice Spirit Zap Goblin Gang Tesla Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Magic Archer
Ice Spirit Zap Goblin Gang Tesla Dark Prince
Goblin Gang Tesla Archers Dark Prince
Tesla Goblin Gang Dark Prince
Dark Prince
Goblin Gang Zap Archers Tesla Dark Prince Magic Archer
Tesla Ice Spirit Zap Archers Goblin Gang Magic Archer
Zap Tesla Magic Archer
Tesla Goblin Gang
Goblin Gang Ice Spirit Archers Tesla Dark Prince
Archers Goblin Gang Zap Tesla Dark Prince Magic Archer
Tesla Zap Archers Goblin Gang Magic Archer
Tesla Ice Spirit Zap Goblin Gang Dark Prince
Ice Spirit Zap Goblin Gang Tesla Dark Prince Magic Archer
Goblin Gang Tesla
Ice Spirit Zap Goblin Gang Tesla
Tesla Goblin Gang Dark Prince
Ice Spirit Tesla Zap Archers Goblin Gang Dark Prince Magic Archer
Zap Ice Spirit Archers Tesla Dark Prince Magic Archer
Tesla
Goblin Gang Dark Prince Archers Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Tesla Dark Prince
Zap Archers Goblin Gang Tesla Magic Archer
Goblin Gang Ice Spirit Zap Dark Prince
Goblin Gang Dark Prince Zap Tesla
Goblin Gang Tesla Dark Prince
Ice Spirit Zap Archers Goblin Gang Tesla Magic Archer
Goblin Gang Dark Prince Archers Tesla
Tesla Dark Prince
Zap Ice Spirit Dark Prince Magic Archer
Goblin Gang Tesla
Tesla Dark Prince
Zap Dark Prince
Dark Prince Goblin Gang Tesla
Archers Tesla Magic Archer
Goblin Gang Tesla Ice Spirit Zap Archers Dark Prince Magic Archer
Zap Archers Tesla Dark Prince Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Dark Prince
Zap Dark Prince Magic Archer
Ice Spirit Zap Magic Archer
Archers Magic Archer
Ice Spirit Zap Magic Archer
Zap
Goblin Gang
Zap Dark Prince Magic Archer
Zap Archers Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Archers Dark Prince Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Ice Spirit Dark Prince Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Archers Magic Archer
Zap Ice Spirit
Zap Magic Archer
Zap Ice Spirit Magic Archer
Magic Archer
Zap Ice Spirit Archers Goblin Gang Dark Prince Magic Archer
Zap Archers Magic Archer
Goblin Gang Dark Prince Magic Archer
Zap Magic Archer
Zap
Dark Prince
Zap Ice Spirit Goblin Gang Magic Archer
Zap Magic Archer
Zap Dark Prince Magic Archer

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