My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Princess
Zap
Goblin Barrel Princess
Barbarian Barrel
Ice Spirit Heal Spirit Goblin Barrel Princess
The Log
Ice Spirit Heal Spirit Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Ice Spirit Heal Spirit Goblin Barrel Princess
Royal Delivery
Ice Spirit Heal Spirit Goblin Barrel P.E.K.K.A Princess
Fireball
Goblin Barrel Princess
Poison
Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Heal Spirit Tornado P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Zap Arrows Goblin Barrel Tornado Princess P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Heal Spirit Zap Arrows

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel P.E.K.K.A Princess
Zap
Ice Spirit Arrows Tornado P.E.K.K.A Heal Spirit Princess
Arrows
Zap P.E.K.K.A Goblin Barrel
Heal Spirit
Zap P.E.K.K.A
Goblin Barrel
Ice Spirit Arrows P.E.K.K.A Princess
Tornado
Zap P.E.K.K.A Princess
P.E.K.K.A
Ice Spirit Zap Arrows Tornado Heal Spirit Goblin Barrel Princess
Princess
Ice Spirit Zap Goblin Barrel Tornado P.E.K.K.A

Defense Synergies 2 11

Ice Spirit
Zap Tornado P.E.K.K.A Princess
Zap
Ice Spirit Arrows Tornado P.E.K.K.A Princess
Arrows
Zap Tornado P.E.K.K.A
Heal Spirit
Goblin Barrel
Tornado
P.E.K.K.A Ice Spirit Zap Arrows Princess
P.E.K.K.A
Tornado Ice Spirit Zap Arrows Princess
Princess
Ice Spirit Zap Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Ice Spirit Zap
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado P.E.K.K.A Princess
Arrows Tornado Zap
Tornado Ice Spirit Zap Arrows Princess
Zap Arrows P.E.K.K.A
P.E.K.K.A Tornado Princess
Tornado Ice Spirit
Zap Arrows Tornado Princess
Arrows Zap Tornado Princess
P.E.K.K.A Ice Spirit Zap
Ice Spirit Zap Arrows Tornado P.E.K.K.A Princess
P.E.K.K.A
Tornado Ice Spirit Zap P.E.K.K.A
Arrows Tornado P.E.K.K.A
Ice Spirit Arrows Zap Tornado
Zap Arrows Tornado Ice Spirit Princess
P.E.K.K.A Tornado
Arrows P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Arrows
P.E.K.K.A Ice Spirit Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A
Arrows Ice Spirit Zap Tornado Princess
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A
Princess
Ice Spirit Zap Tornado P.E.K.K.A
Arrows Zap P.E.K.K.A Princess
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Tornado Princess
Arrows
Arrows
Zap Arrows
Arrows Ice Spirit Zap Tornado Princess
Arrows Tornado Princess
Arrows Ice Spirit Zap Tornado Princess
Arrows Zap Tornado
Tornado
Zap Arrows Tornado Princess
Zap Arrows Tornado Princess
Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Princess
Arrows Princess
Arrows Tornado
Zap Arrows Princess
Zap Arrows Tornado Princess
Arrows Tornado Princess
Tornado
Zap Arrows
Zap Arrows Tornado Ice Spirit Princess
Arrows Zap Tornado Princess
Zap Arrows Tornado Princess
Zap Arrows Tornado
Zap Arrows Tornado Princess
Zap Ice Spirit
Zap Arrows
Zap Ice Spirit Arrows Princess
P.E.K.K.A
Arrows Princess
Zap Ice Spirit Princess
Zap Arrows Tornado Princess
Arrows
Princess
Arrows Zap Princess
Zap Arrows Tornado
P.E.K.K.A
Zap Ice Spirit Tornado Princess
Zap Tornado Princess
Zap Tornado Princess
P.E.K.K.A

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