My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Baby Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Baby Dragon
Zap
Cannon Firecracker
Barbarian Barrel
Ice Spirit Cannon Firecracker
The Log
Ice Spirit Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Hog Rider Baby Dragon Mother Witch
Fireball
Cannon Firecracker Hog Rider Baby Dragon Mother Witch
Poison
Cannon Firecracker Mother Witch
Lightning
Cannon Baby Dragon Mother Witch
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Earthquake Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Cannon Firecracker Earthquake Hog Rider Baby Dragon Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Cannon Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Firecracker Baby Dragon
Zap
Ice Spirit Firecracker Earthquake Hog Rider Baby Dragon Mother Witch
Cannon
Firecracker
Zap Hog Rider Ice Spirit Earthquake Baby Dragon
Earthquake
Zap Hog Rider Firecracker Mother Witch
Hog Rider
Ice Spirit Zap Firecracker Earthquake Baby Dragon Mother Witch
Baby Dragon
Ice Spirit Zap Firecracker Hog Rider
Mother Witch
Zap Earthquake Hog Rider

Defense Synergies 2 15

Ice Spirit
Zap Cannon Firecracker Earthquake Baby Dragon
Zap
Ice Spirit Cannon Firecracker Earthquake Baby Dragon Mother Witch
Cannon
Zap Ice Spirit Firecracker Earthquake Baby Dragon Mother Witch
Firecracker
Ice Spirit Zap Cannon Earthquake Baby Dragon
Earthquake
Ice Spirit Zap Cannon Firecracker
Hog Rider
Baby Dragon
Ice Spirit Zap Cannon Firecracker Mother Witch
Mother Witch
Zap Cannon Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Cannon Firecracker Baby Dragon
Ice Spirit Zap Cannon Firecracker
Cannon
Cannon Firecracker
Firecracker Earthquake
Zap Cannon Firecracker Earthquake Baby Dragon Mother Witch
Ice Spirit Zap Cannon Firecracker Baby Dragon
Earthquake Zap Cannon Baby Dragon
Cannon
Ice Spirit Cannon Firecracker
Mother Witch Zap Cannon Firecracker Earthquake Baby Dragon
Zap Firecracker Baby Dragon
Cannon Ice Spirit Zap Earthquake
Ice Spirit Zap Cannon Firecracker Earthquake Baby Dragon
Cannon
Ice Spirit Zap Cannon
Cannon Firecracker
Ice Spirit Cannon Zap Firecracker Baby Dragon
Zap Earthquake Baby Dragon Ice Spirit Cannon Firecracker Mother Witch
Cannon
Cannon Firecracker Earthquake Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Firecracker Baby Dragon
Ice Spirit Zap
Zap
Cannon
Firecracker Mother Witch Ice Spirit Zap Baby Dragon
Zap Ice Spirit Firecracker Baby Dragon
Cannon
Zap
Cannon
Cannon Firecracker Baby Dragon
Ice Spirit Zap Firecracker Baby Dragon
Zap Cannon Firecracker Earthquake Baby Dragon Mother Witch
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Baby Dragon
Firecracker Zap Baby Dragon
Earthquake Baby Dragon
Earthquake Firecracker
Zap Firecracker Earthquake Baby Dragon
Firecracker Mother Witch Ice Spirit Zap Baby Dragon
Firecracker Earthquake Baby Dragon
Earthquake Ice Spirit Zap Firecracker Baby Dragon
Zap Firecracker
Firecracker Zap Earthquake
Zap Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon
Earthquake Zap Firecracker Baby Dragon
Earthquake Zap Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon
Earthquake
Zap Firecracker Earthquake Baby Dragon
Zap Firecracker Earthquake Baby Dragon Mother Witch
Earthquake Baby Dragon
Earthquake Zap Baby Dragon
Zap Firecracker Earthquake Mother Witch Ice Spirit Baby Dragon
Firecracker Zap Earthquake Baby Dragon
Zap Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Mother Witch
Zap Ice Spirit Firecracker
Zap Earthquake
Zap Ice Spirit Firecracker
Firecracker Earthquake
Zap Earthquake Ice Spirit
Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Earthquake Baby Dragon
Zap
Firecracker
Zap Ice Spirit Firecracker Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon
Firecracker

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