My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army Witch
Zap
Cannon Firecracker Skeleton Army Witch
Barbarian Barrel
Ice Spirit Cannon Firecracker Skeleton Army Witch
The Log
Ice Spirit Cannon Firecracker Hog Rider Skeleton Army Witch
Earthquake
Cannon Firecracker Hog Rider Skeleton Army Witch
Arrows
Ice Spirit Firecracker Skeleton Army Witch
Royal Delivery
Ice Spirit Firecracker Hog Rider Skeleton Army Witch P.E.K.K.A
Fireball
Cannon Firecracker Hog Rider Skeleton Army Witch
Poison
Cannon Firecracker Skeleton Army Witch
Lightning
Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Cannon Firecracker Skeleton Army Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Cannon Firecracker

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Firecracker Witch
Zap
Ice Spirit Firecracker Hog Rider P.E.K.K.A Witch
Cannon
Firecracker
Zap Hog Rider Ice Spirit P.E.K.K.A
Hog Rider
Ice Spirit Zap Firecracker Witch
Skeleton Army
Witch
Ice Spirit Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Firecracker Witch

Defense Synergies 2 14

Ice Spirit
Zap Cannon Firecracker Skeleton Army Witch P.E.K.K.A
Zap
Ice Spirit Cannon Firecracker Skeleton Army Witch P.E.K.K.A
Cannon
Zap Ice Spirit Firecracker Skeleton Army Witch
Firecracker
Ice Spirit Zap Cannon Skeleton Army P.E.K.K.A
Hog Rider
Skeleton Army
Ice Spirit Zap Cannon Firecracker
Witch
Ice Spirit Zap Cannon
P.E.K.K.A
Ice Spirit Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker
Skeleton Army P.E.K.K.A Ice Spirit Zap Cannon Firecracker Witch
Cannon Skeleton Army Witch P.E.K.K.A
Cannon Skeleton Army Witch P.E.K.K.A Firecracker
Firecracker Skeleton Army P.E.K.K.A
Skeleton Army Zap Cannon Firecracker
Ice Spirit Zap Cannon Firecracker Witch
Zap Cannon P.E.K.K.A
Cannon Witch P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Cannon Firecracker
Skeleton Army Witch Zap Cannon Firecracker
Zap Firecracker Witch
Cannon Skeleton Army P.E.K.K.A Ice Spirit Zap Witch
Skeleton Army Ice Spirit Zap Cannon Firecracker Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Ice Spirit Zap Cannon P.E.K.K.A
Cannon Firecracker Skeleton Army Witch P.E.K.K.A
Ice Spirit Cannon Zap Firecracker Skeleton Army Witch
Zap Witch Ice Spirit Cannon Firecracker
P.E.K.K.A Cannon
Skeleton Army Cannon Firecracker Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch P.E.K.K.A
Zap Firecracker
Skeleton Army P.E.K.K.A Ice Spirit Zap Witch
Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Cannon Skeleton Army Witch
Firecracker Ice Spirit Zap Witch
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Ice Spirit Firecracker Skeleton Army Witch
Witch P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Cannon Witch
Cannon Firecracker Skeleton Army Witch
Skeleton Army Witch Ice Spirit Zap Firecracker P.E.K.K.A
Zap Cannon Firecracker Witch P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Ice Spirit Zap Witch
Firecracker Witch
Ice Spirit Zap Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker
Zap Firecracker
Zap Firecracker Witch
Zap
Zap Firecracker Ice Spirit Witch
Witch
Firecracker Zap Witch
Zap Witch
Zap Firecracker
Zap Firecracker Witch
Zap Ice Spirit Firecracker Witch
Zap
Zap Ice Spirit Firecracker
P.E.K.K.A
Firecracker
Zap Ice Spirit Skeleton Army Witch
Zap Firecracker Witch
Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch
P.E.K.K.A
Firecracker

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