My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Balloon
Giant Snowball
Cannon Goblin Gang Skeleton Army Balloon Lumberjack
Zap
Cannon Goblin Gang Skeleton Army Balloon
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Skeleton Army Lumberjack
The Log
Ice Spirit Cannon Goblin Gang Skeleton Army Lumberjack
Earthquake
Cannon Goblin Gang Skeleton Army
Arrows
Ice Spirit Goblin Gang Skeleton Army
Royal Delivery
Ice Spirit Goblin Gang Skeleton Army Balloon Lumberjack
Fireball
Cannon Goblin Gang Skeleton Army Balloon Lumberjack
Poison
Cannon Goblin Gang Skeleton Army Balloon
Lightning
Cannon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Cannon Goblin Gang Skeleton Army Lumberjack Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Cannon Goblin Gang

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Lumberjack
Zap
Ice Spirit Balloon Lumberjack
Cannon
Goblin Gang
Balloon
Rocket
Skeleton Army
Balloon
Ice Spirit Zap Lumberjack Goblin Gang
Lumberjack
Balloon Ice Spirit Zap

Defense Synergies 3 14

Ice Spirit
Zap Goblin Gang Cannon Rocket Skeleton Army Lumberjack
Zap
Ice Spirit Cannon Goblin Gang Skeleton Army Lumberjack
Cannon
Zap Ice Spirit Goblin Gang Rocket Skeleton Army Lumberjack
Goblin Gang
Ice Spirit Zap Cannon Skeleton Army Lumberjack
Rocket
Ice Spirit Cannon
Skeleton Army
Ice Spirit Zap Cannon Goblin Gang Lumberjack
Balloon
Lumberjack
Ice Spirit Zap Cannon Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Cannon
Skeleton Army Lumberjack Ice Spirit Zap Cannon Goblin Gang
Cannon Goblin Gang Rocket Skeleton Army Lumberjack
Cannon Skeleton Army Lumberjack Goblin Gang
Rocket Skeleton Army Lumberjack
Goblin Gang Skeleton Army Zap Cannon Lumberjack
Rocket Ice Spirit Zap Cannon Goblin Gang
Rocket Zap Cannon
Cannon Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Ice Spirit Cannon Lumberjack
Goblin Gang Skeleton Army Zap Cannon Lumberjack
Zap Goblin Gang
Cannon Skeleton Army Lumberjack Ice Spirit Zap Goblin Gang Rocket
Rocket Skeleton Army Ice Spirit Zap Cannon Goblin Gang Lumberjack
Skeleton Army Cannon Goblin Gang Lumberjack
Rocket Skeleton Army Ice Spirit Zap Cannon Goblin Gang Lumberjack
Cannon Goblin Gang Skeleton Army Lumberjack
Ice Spirit Cannon Zap Goblin Gang Skeleton Army Lumberjack
Zap Ice Spirit Cannon Lumberjack
Cannon Lumberjack
Goblin Gang Skeleton Army Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Zap
Zap Goblin Gang Rocket Lumberjack
Goblin Gang Skeleton Army Lumberjack Ice Spirit Zap Rocket
Goblin Gang Rocket Skeleton Army Lumberjack Zap
Cannon Goblin Gang Skeleton Army Lumberjack
Rocket Ice Spirit Zap Goblin Gang
Goblin Gang Rocket Skeleton Army Lumberjack
Skeleton Army Lumberjack
Zap Rocket Ice Spirit Skeleton Army
Cannon Goblin Gang Skeleton Army
Lumberjack
Rocket Skeleton Army Zap
Rocket Skeleton Army Cannon Goblin Gang Lumberjack
Cannon Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Zap Rocket Lumberjack
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Rocket Zap
Ice Spirit Zap Rocket
Ice Spirit Zap
Zap
Rocket Goblin Gang Lumberjack
Rocket Zap
Zap Rocket
Rocket
Rocket
Zap
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Ice Spirit
Zap
Zap
Rocket Zap
Zap
Zap Rocket Ice Spirit
Zap Rocket
Zap Rocket Ice Spirit
Rocket
Zap Ice Spirit Goblin Gang Rocket Skeleton Army
Rocket Zap
Goblin Gang Rocket Lumberjack
Zap
Rocket Zap
Zap Ice Spirit Goblin Gang Rocket
Zap Rocket
Zap Rocket

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