My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Ice Wizard Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon
Zap
Cannon Royal Giant
Barbarian Barrel
Ice Spirit Cannon Ice Wizard Royal Ghost Electro Wizard
The Log
Ice Spirit Cannon Royal Giant
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Ice Wizard Royal Ghost Electro Wizard
Fireball
Cannon Ice Wizard Electro Wizard
Poison
Cannon Ice Wizard Electro Wizard
Lightning
Cannon Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Cannon Ice Wizard Royal Ghost Poison Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Cannon Ice Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Royal Giant Royal Ghost
Zap
Ice Spirit Electro Wizard Royal Giant Poison Ice Wizard Royal Ghost
Cannon
Royal Giant
Ice Spirit Poison Ice Wizard Ice Spirit Zap Royal Ghost Electro Wizard
Poison
Royal Giant Zap Royal Ghost
Ice Wizard
Royal Giant Zap
Royal Ghost
Ice Spirit Zap Royal Giant Poison Electro Wizard
Electro Wizard
Zap Royal Giant Royal Ghost

Defense Synergies 3 15

Ice Spirit
Zap Cannon Poison Ice Wizard Royal Ghost Electro Wizard
Zap
Ice Spirit Cannon Electro Wizard Poison Ice Wizard Royal Ghost
Cannon
Zap Ice Spirit Poison Ice Wizard Royal Ghost Electro Wizard
Royal Giant
Poison
Ice Spirit Zap Cannon Ice Wizard Electro Wizard
Ice Wizard
Ice Spirit Zap Cannon Poison
Royal Ghost
Ice Spirit Zap Cannon Electro Wizard
Electro Wizard
Zap Ice Spirit Cannon Poison Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Electro Wizard
Ice Spirit Zap Cannon Ice Wizard Electro Wizard
Cannon Ice Wizard Electro Wizard
Cannon Ice Wizard Electro Wizard
Poison
Zap Cannon Ice Wizard Royal Ghost Electro Wizard
Electro Wizard Ice Spirit Zap Cannon Poison Ice Wizard
Zap Cannon Poison Electro Wizard
Cannon Ice Wizard
Ice Spirit Cannon Ice Wizard Royal Ghost Electro Wizard
Poison Ice Wizard Electro Wizard Zap Cannon Royal Ghost
Zap Poison Ice Wizard Electro Wizard
Cannon Ice Spirit Zap Ice Wizard Electro Wizard
Ice Spirit Zap Cannon Poison Royal Ghost Electro Wizard
Cannon Electro Wizard
Ice Spirit Zap Cannon Electro Wizard
Cannon Poison Electro Wizard
Ice Spirit Cannon Zap Ice Wizard Royal Ghost Electro Wizard
Zap Poison Ice Spirit Cannon Ice Wizard Royal Ghost Electro Wizard
Cannon Electro Wizard
Royal Ghost Cannon Poison Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Ghost Electro Wizard
Poison Electro Wizard Zap Royal Ghost
Ice Spirit Zap Electro Wizard
Zap Electro Wizard
Cannon
Poison Ice Spirit Zap Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Zap Electro Wizard Ice Spirit Poison
Cannon
Zap Poison Electro Wizard
Cannon
Cannon
Electro Wizard Ice Spirit Zap Poison
Poison Zap Cannon Ice Wizard Royal Ghost Electro Wizard
Zap Cannon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Ice Wizard Royal Ghost Electro Wizard
Poison
Poison
Poison Zap
Poison Ice Spirit Zap Ice Wizard
Poison
Poison Ice Spirit Zap Ice Wizard
Poison Zap
Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Ice Spirit Ice Wizard
Poison Zap Ice Wizard Royal Ghost Electro Wizard
Zap Poison
Poison Zap
Poison Zap Ice Wizard Electro Wizard
Zap Electro Wizard Ice Spirit Poison
Poison Zap
Zap Ice Spirit Poison Electro Wizard
Poison
Zap Electro Wizard Ice Spirit
Poison Zap Ice Wizard Electro Wizard
Poison Electro Wizard
Zap Poison
Zap Poison
Zap Ice Spirit Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Royal Ghost Electro Wizard

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