My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Hunter Giant Skeleton Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Sparky
Giant Snowball
Zap
Bandit Sparky
Barbarian Barrel
Ice Spirit Knight Hunter Giant Skeleton Bandit Sparky
The Log
Ice Spirit Hunter Giant Skeleton Bandit Sparky
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Hunter Giant Skeleton Bandit Sparky
Fireball
Hunter Bandit Sparky
Poison
Hunter Sparky
Lightning
Knight Hunter Bandit Sparky
Rocket
Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Hunter Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Bandit Fireball Hunter Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Bandit

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Sparky Hunter Giant Skeleton Bandit
Zap
Ice Spirit Fireball Sparky Knight Hunter Giant Skeleton Bandit
Knight
Ice Spirit Zap Fireball Hunter Sparky
Fireball
Zap Knight Sparky
Hunter
Ice Spirit Zap Knight Giant Skeleton Bandit Sparky
Giant Skeleton
Ice Spirit Zap Hunter Bandit Sparky
Bandit
Ice Spirit Zap Hunter Giant Skeleton
Sparky
Ice Spirit Zap Knight Fireball Hunter Giant Skeleton

Defense Synergies 4 15

Ice Spirit
Zap Sparky Knight Fireball Hunter Giant Skeleton Bandit
Zap
Ice Spirit Fireball Knight Hunter Giant Skeleton Bandit Sparky
Knight
Hunter Ice Spirit Zap Fireball Sparky
Fireball
Zap Ice Spirit Knight Bandit
Hunter
Knight Ice Spirit Zap Giant Skeleton Bandit
Giant Skeleton
Ice Spirit Zap Hunter
Bandit
Ice Spirit Zap Fireball Hunter
Sparky
Ice Spirit Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Sparky
Hunter Sparky Ice Spirit Zap Knight Bandit
Hunter Sparky Knight Giant Skeleton Bandit
Hunter Sparky Knight Bandit
Fireball Giant Skeleton Sparky
Fireball Zap Hunter Bandit
Hunter Ice Spirit Zap Fireball
Zap Fireball Giant Skeleton Bandit Sparky
Hunter Sparky
Knight Ice Spirit Hunter Giant Skeleton Bandit Sparky
Zap Knight Fireball Hunter Giant Skeleton Bandit
Hunter Zap Fireball
Hunter Sparky Ice Spirit Zap Knight Fireball Giant Skeleton Bandit
Fireball Sparky Ice Spirit Zap Hunter
Sparky Knight Hunter Bandit
Ice Spirit Zap Fireball Hunter Bandit Sparky
Sparky Knight Fireball Hunter
Ice Spirit Fireball Zap Knight Hunter Bandit
Zap Hunter Ice Spirit Knight Fireball Giant Skeleton Bandit
Sparky Hunter
Knight Fireball Hunter Giant Skeleton Bandit Sparky
Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Giant Skeleton Bandit Sparky
Fireball Bandit Zap Knight Hunter
Giant Skeleton Bandit Ice Spirit Zap Knight Hunter Sparky
Hunter Giant Skeleton Zap Knight Fireball Bandit Sparky
Giant Skeleton Knight Hunter Bandit Sparky
Fireball Ice Spirit Zap Hunter
Sparky Knight Fireball Hunter Giant Skeleton Bandit
Giant Skeleton Knight Hunter Sparky
Zap Giant Skeleton Ice Spirit Knight Fireball Bandit Sparky
Sparky
Knight Hunter Giant Skeleton Sparky
Zap Fireball Giant Skeleton
Giant Skeleton Knight Fireball Hunter Bandit Sparky
Fireball Sparky
Sparky Ice Spirit Zap Knight Fireball Hunter Giant Skeleton
Zap Fireball Hunter Giant Skeleton Sparky
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton Bandit Sparky
Fireball Zap Bandit
Fireball Giant Skeleton Bandit Sparky
Knight Fireball Giant Skeleton Sparky
Fireball Zap Sparky
Fireball Ice Spirit Zap Hunter
Sparky
Fireball Ice Spirit Zap Hunter
Fireball Zap Bandit
Fireball Sparky
Zap Knight Fireball Bandit Sparky
Fireball Zap
Knight Fireball Hunter Bandit Sparky
Fireball Bandit
Zap Fireball Sparky
Zap Fireball Hunter Bandit Sparky
Fireball Bandit Sparky
Fireball Sparky
Sparky
Zap Fireball Hunter Bandit Sparky
Zap Fireball
Fireball Giant Skeleton Sparky
Fireball
Sparky
Zap Fireball
Zap Ice Spirit Fireball Hunter Sparky
Fireball Zap Hunter Bandit Sparky
Fireball Zap Bandit Sparky
Fireball Zap Bandit Sparky
Zap Fireball Hunter Sparky
Zap Ice Spirit Fireball
Fireball Sparky
Zap Fireball Hunter Bandit Sparky
Zap Ice Spirit Fireball Sparky
Giant Skeleton Sparky
Fireball Sparky
Zap Ice Spirit Fireball Bandit
Fireball Zap Hunter
Fireball
Fireball Knight Hunter Sparky
Zap Fireball
Zap Fireball Giant Skeleton Sparky
Sparky
Zap Ice Spirit Fireball Giant Skeleton Sparky
Zap Fireball
Zap Fireball Giant Skeleton Bandit Sparky
Sparky
Fireball Sparky

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