My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Ice Spirit Knight Firecracker Skeleton Army Magic Archer
The Log
Ice Spirit Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army
Royal Delivery
Ice Spirit Knight Firecracker Hog Rider Skeleton Army P.E.K.K.A Magic Archer
Fireball
Firecracker Hog Rider Skeleton Army Magic Archer
Poison
Firecracker Skeleton Army Magic Archer
Lightning
Knight Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Firecracker Skeleton Army Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Firecracker

Attack Synergies 11 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider P.E.K.K.A Firecracker
Zap
Ice Spirit Firecracker Hog Rider P.E.K.K.A Knight Magic Archer
Knight
Ice Spirit Firecracker Hog Rider Zap Magic Archer
Firecracker
Zap Knight Hog Rider Ice Spirit P.E.K.K.A
Hog Rider
Ice Spirit Zap Knight Firecracker Magic Archer
Skeleton Army
P.E.K.K.A
Ice Spirit Zap Magic Archer Firecracker
Magic Archer
P.E.K.K.A Zap Knight Hog Rider

Defense Synergies 3 14

Ice Spirit
Zap Knight Firecracker Skeleton Army P.E.K.K.A Magic Archer
Zap
Ice Spirit Knight Firecracker Skeleton Army P.E.K.K.A Magic Archer
Knight
Firecracker Magic Archer Ice Spirit Zap Skeleton Army
Firecracker
Knight Ice Spirit Zap Skeleton Army P.E.K.K.A
Hog Rider
Skeleton Army
Ice Spirit Zap Knight Firecracker Magic Archer
P.E.K.K.A
Ice Spirit Zap Firecracker
Magic Archer
Knight Ice Spirit Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Magic Archer
Skeleton Army P.E.K.K.A Ice Spirit Zap Knight Firecracker
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Knight Firecracker
Firecracker Skeleton Army P.E.K.K.A
Skeleton Army Zap Firecracker Magic Archer
Ice Spirit Zap Firecracker Magic Archer
Zap P.E.K.K.A Magic Archer
P.E.K.K.A Skeleton Army
Knight Skeleton Army Ice Spirit Firecracker
Skeleton Army Zap Knight Firecracker Magic Archer
Zap Firecracker Magic Archer
Skeleton Army P.E.K.K.A Ice Spirit Zap Knight
Skeleton Army Ice Spirit Zap Firecracker P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Knight
Skeleton Army Ice Spirit Zap P.E.K.K.A
Knight Firecracker Skeleton Army P.E.K.K.A
Ice Spirit Zap Knight Firecracker Skeleton Army Magic Archer
Zap Ice Spirit Knight Firecracker Magic Archer
P.E.K.K.A
Skeleton Army Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap P.E.K.K.A
Zap Knight Firecracker Magic Archer
Skeleton Army P.E.K.K.A Ice Spirit Zap Knight
Skeleton Army P.E.K.K.A Zap Knight
P.E.K.K.A Knight Skeleton Army
Firecracker Ice Spirit Zap Magic Archer
Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Ice Spirit Knight Firecracker Skeleton Army Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Knight
Firecracker Skeleton Army Magic Archer
Skeleton Army Ice Spirit Zap Knight Firecracker P.E.K.K.A Magic Archer
Zap Firecracker P.E.K.K.A Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker
Firecracker Zap Magic Archer
Magic Archer
Knight Firecracker
Zap Firecracker Magic Archer
Firecracker Ice Spirit Zap Magic Archer
Firecracker Magic Archer
Ice Spirit Zap Firecracker Magic Archer
Zap Firecracker
Firecracker Zap Knight Magic Archer
Zap Firecracker Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer
Zap
Zap Firecracker Ice Spirit Magic Archer
Firecracker Zap Magic Archer
Zap Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Ice Spirit Firecracker
Zap Magic Archer
Zap Ice Spirit Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Zap Ice Spirit Skeleton Army Magic Archer
Zap Firecracker Magic Archer
Knight Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A
Firecracker

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