My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Ice Spirit Knight Goblin Gang Electro Wizard
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang Balloon P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Balloon Electro Wizard
Poison
Goblin Gang Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Goblin Gang Poison Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Goblin Gang

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Balloon P.E.K.K.A
Zap
Ice Spirit Balloon P.E.K.K.A Electro Wizard Knight Poison
Knight
Ice Spirit Goblin Gang Balloon Zap Poison Electro Wizard
Goblin Gang
Knight Balloon P.E.K.K.A
Poison
P.E.K.K.A Zap Knight Balloon
Balloon
Ice Spirit Zap Knight Goblin Gang Poison Electro Wizard
P.E.K.K.A
Ice Spirit Zap Poison Electro Wizard Goblin Gang
Electro Wizard
Zap P.E.K.K.A Knight Balloon

Defense Synergies 5 13

Ice Spirit
Zap Goblin Gang Knight Poison P.E.K.K.A Electro Wizard
Zap
Ice Spirit Electro Wizard Knight Goblin Gang Poison P.E.K.K.A
Knight
Goblin Gang Electro Wizard Ice Spirit Zap Poison
Goblin Gang
Ice Spirit Knight Zap P.E.K.K.A Electro Wizard
Poison
Ice Spirit Zap Knight Electro Wizard
Balloon
P.E.K.K.A
Ice Spirit Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Knight Ice Spirit Goblin Gang Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
P.E.K.K.A Ice Spirit Zap Knight Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Poison P.E.K.K.A
Goblin Gang Zap Electro Wizard
Electro Wizard Ice Spirit Zap Goblin Gang Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Knight Goblin Gang Ice Spirit Electro Wizard
Goblin Gang Poison Electro Wizard Zap Knight
Zap Goblin Gang Poison Electro Wizard
P.E.K.K.A Ice Spirit Zap Knight Goblin Gang Electro Wizard
Ice Spirit Zap Goblin Gang Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Ice Spirit Zap Goblin Gang P.E.K.K.A Electro Wizard
Knight Goblin Gang Poison P.E.K.K.A Electro Wizard
Ice Spirit Zap Knight Goblin Gang Electro Wizard
Zap Poison Ice Spirit Knight Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Knight Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Knight Goblin Gang
Goblin Gang P.E.K.K.A Ice Spirit Zap Knight Electro Wizard
Goblin Gang P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang
Poison Ice Spirit Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Ice Spirit Knight Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Knight Goblin Gang
Goblin Gang Electro Wizard Ice Spirit Zap Knight Poison P.E.K.K.A
Poison Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap Electro Wizard
Poison
Knight Poison
Poison Zap
Poison Ice Spirit Zap
Poison
Poison Ice Spirit Zap
Poison Zap
Goblin Gang Poison Electro Wizard
Poison Zap Knight Electro Wizard
Poison Zap
Poison Knight
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Ice Spirit
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Ice Spirit Poison
Poison Zap
Zap Ice Spirit Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Ice Spirit Goblin Gang
Poison Zap Electro Wizard
Poison Knight Goblin Gang Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Ice Spirit Goblin Gang Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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