My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Musketeer Goblin Barrel Guards
Zap
Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Ice Spirit Knight Musketeer Inferno Tower Goblin Barrel Guards
The Log
Ice Spirit Musketeer Goblin Barrel Guards
Earthquake
Inferno Tower Goblin Barrel Guards
Arrows
Ice Spirit Goblin Barrel Guards
Royal Delivery
Ice Spirit Knight Musketeer Goblin Barrel Guards
Fireball
Musketeer Inferno Tower Goblin Barrel
Poison
Musketeer Inferno Tower Guards
Lightning
Knight Ice Golem Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Golem Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Knight Goblin Barrel Guards Musketeer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Ice Golem Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Goblin Barrel Musketeer Guards
Zap
Ice Spirit Knight Ice Golem Musketeer Guards
Knight
Ice Spirit Musketeer Goblin Barrel Zap
Ice Golem
Musketeer Goblin Barrel Zap
Musketeer
Knight Ice Golem Ice Spirit Zap
Inferno Tower
Goblin Barrel
Ice Spirit Knight Ice Golem Guards
Guards
Ice Spirit Zap Goblin Barrel

Defense Synergies 9 10

Ice Spirit
Zap Musketeer Inferno Tower Knight Ice Golem Guards
Zap
Ice Spirit Knight Ice Golem Musketeer Inferno Tower Guards
Knight
Musketeer Inferno Tower Ice Spirit Zap
Ice Golem
Musketeer Inferno Tower Ice Spirit Zap Guards
Musketeer
Ice Spirit Knight Ice Golem Guards Zap Inferno Tower
Inferno Tower
Ice Spirit Knight Ice Golem Guards Zap Musketeer
Goblin Barrel
Guards
Musketeer Inferno Tower Ice Spirit Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Ice Golem Musketeer Inferno Tower
Inferno Tower Ice Spirit Zap Knight Musketeer
Inferno Tower Knight Musketeer
Inferno Tower Knight Musketeer Guards
Zap Musketeer Guards
Musketeer Inferno Tower Ice Spirit Zap
Zap Ice Golem Musketeer Inferno Tower
Inferno Tower Musketeer
Knight Guards Ice Spirit Ice Golem Musketeer Inferno Tower
Guards Zap Knight Ice Golem Musketeer
Musketeer Inferno Tower Zap
Inferno Tower Ice Spirit Zap Knight Musketeer Guards
Ice Spirit Zap Guards
Inferno Tower Knight
Inferno Tower Ice Spirit Zap
Knight Musketeer Inferno Tower
Ice Spirit Zap Knight Musketeer Guards
Zap Ice Spirit Knight Ice Golem Musketeer Guards
Musketeer Inferno Tower
Knight Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Ice Golem Inferno Tower
Zap Knight Ice Golem Musketeer
Guards Ice Spirit Zap Knight Ice Golem Musketeer Inferno Tower
Guards Zap Knight Ice Golem Musketeer Inferno Tower
Inferno Tower Knight Musketeer Guards
Ice Spirit Zap Ice Golem Musketeer
Guards Knight Ice Golem Musketeer Inferno Tower
Inferno Tower Knight
Zap Ice Spirit Knight Ice Golem Inferno Tower
Inferno Tower Musketeer Guards
Knight Musketeer Inferno Tower Guards
Zap Guards
Knight Ice Golem Inferno Tower Guards
Musketeer
Inferno Tower Guards Ice Spirit Zap Knight Ice Golem Musketeer
Zap Ice Golem Musketeer Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Musketeer Guards
Zap Musketeer
Knight Ice Golem Musketeer Guards
Zap
Ice Spirit Zap Ice Golem Musketeer
Musketeer
Ice Spirit Zap Ice Golem
Zap
Musketeer Guards
Zap Knight Musketeer
Zap Musketeer
Knight Ice Golem Musketeer
Musketeer
Zap Ice Golem Musketeer
Zap Musketeer
Musketeer
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Ice Golem Ice Spirit
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Ice Golem Musketeer
Zap Ice Spirit Musketeer Guards
Zap Musketeer
Zap Ice Spirit
Zap Ice Spirit Musketeer Guards
Zap Musketeer
Knight Musketeer
Zap Ice Golem Musketeer
Zap
Musketeer
Zap Ice Spirit Musketeer Guards
Zap Musketeer
Zap Musketeer

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