My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Elixir Golem Electro Dragon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Fisherman
Giant Snowball
Electro Dragon Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Ice Spirit Elixir Golem
The Log
Ice Spirit Royal Giant Elixir Golem Mini P.E.K.K.A Fisherman
Earthquake
Elixir Golem
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elixir Golem Mini P.E.K.K.A Electro Dragon Fisherman
Fireball
Elixir Golem Electro Dragon Fisherman
Poison
Elixir Golem Electro Dragon Fisherman
Lightning
Mini P.E.K.K.A Electro Dragon Fisherman
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Elixir Golem Fisherman Fireball Mini P.E.K.K.A Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Elixir Golem Fisherman

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Royal Giant Elixir Golem Mini P.E.K.K.A Fisherman
Zap
Ice Spirit Fireball Royal Giant Elixir Golem Mini P.E.K.K.A Electro Dragon Fisherman
Royal Giant
Ice Spirit Fireball Fisherman Ice Spirit Zap Electro Dragon
Elixir Golem
Ice Spirit Zap Fireball Mini P.E.K.K.A Electro Dragon
Fireball
Zap Royal Giant Elixir Golem
Mini P.E.K.K.A
Ice Spirit Zap Elixir Golem
Electro Dragon
Zap Royal Giant Elixir Golem Fisherman
Fisherman
Royal Giant Ice Spirit Zap Electro Dragon

Defense Synergies 4 9

Ice Spirit
Zap Mini P.E.K.K.A Fireball Electro Dragon Fisherman
Zap
Ice Spirit Fireball Mini P.E.K.K.A Electro Dragon Fisherman
Royal Giant
Elixir Golem
Fireball
Zap Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Fireball Electro Dragon Fisherman
Electro Dragon
Ice Spirit Zap Mini P.E.K.K.A Fisherman
Fisherman
Ice Spirit Zap Mini P.E.K.K.A Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Dragon
Mini P.E.K.K.A Ice Spirit Zap Electro Dragon Fisherman
Mini P.E.K.K.A Fisherman Electro Dragon
Mini P.E.K.K.A Electro Dragon Fisherman
Fireball Mini P.E.K.K.A
Fireball Zap Electro Dragon
Ice Spirit Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Mini P.E.K.K.A Fisherman
Ice Spirit Mini P.E.K.K.A Fisherman
Zap Fireball Electro Dragon Fisherman
Zap Fireball Electro Dragon
Mini P.E.K.K.A Ice Spirit Zap Fireball Electro Dragon
Fireball Ice Spirit Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Ice Spirit Zap Fireball Mini P.E.K.K.A Fisherman
Fireball Mini P.E.K.K.A Electro Dragon Fisherman
Ice Spirit Fireball Zap Electro Dragon Fisherman
Zap Ice Spirit Fireball Electro Dragon Fisherman
Mini P.E.K.K.A Fisherman
Fireball Mini P.E.K.K.A Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Fisherman
Fireball Zap Mini P.E.K.K.A Electro Dragon Fisherman
Ice Spirit Zap Mini P.E.K.K.A Electro Dragon Fisherman
Mini P.E.K.K.A Zap Fireball Fisherman
Mini P.E.K.K.A Fisherman
Fireball Ice Spirit Zap Electro Dragon
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Fisherman
Zap Electro Dragon Ice Spirit Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon
Zap Fireball
Mini P.E.K.K.A Fireball
Fireball Electro Dragon
Electro Dragon Ice Spirit Zap Fireball Mini P.E.K.K.A Fisherman
Zap Fireball Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Zap Electro Dragon Fisherman
Fireball Electro Dragon
Fireball
Fireball Zap
Fireball Ice Spirit Zap Electro Dragon
Fireball Ice Spirit Zap Electro Dragon
Fireball Zap Electro Dragon Fisherman
Fireball Mini P.E.K.K.A Electro Dragon Fisherman
Zap Fireball Electro Dragon Fisherman
Fireball Zap Electro Dragon
Fireball Fisherman
Fireball Electro Dragon Fisherman
Zap Fireball Fisherman
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Mini P.E.K.K.A Fisherman
Zap Fireball Mini P.E.K.K.A Electro Dragon Fisherman
Zap Fireball Electro Dragon
Fireball
Fireball
Fisherman
Zap Fireball Electro Dragon
Zap Ice Spirit Fireball Electro Dragon
Fisherman
Fireball Zap Electro Dragon Fisherman
Fireball Zap Electro Dragon Fisherman
Fireball Zap Fisherman
Zap Fireball Electro Dragon
Zap Electro Dragon Ice Spirit Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Electro Dragon
Zap Ice Spirit Fireball Electro Dragon
Fireball
Zap Ice Spirit Fireball Electro Dragon
Fireball Zap Electro Dragon
Fireball
Fireball Mini P.E.K.K.A Electro Dragon
Zap Fireball Electro Dragon
Zap Fireball
Electro Dragon
Zap Electro Dragon Ice Spirit Fireball
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball

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