My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Royal Giant Valkyrie Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Ice Spirit Tesla Valkyrie Wizard Witch Electro Wizard
The Log
Ice Spirit Royal Giant Witch
Earthquake
Tesla Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Valkyrie Wizard Witch Electro Wizard
Fireball
Tesla Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Tesla Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tesla Valkyrie Electro Wizard Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Tesla Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Valkyrie Royal Giant Witch
Zap
Ice Spirit Electro Wizard Royal Giant Valkyrie Witch
Tesla
Royal Giant
Ice Spirit Ice Spirit Zap Wizard Witch Electro Wizard
Valkyrie
Ice Spirit Zap Wizard Witch Electro Wizard
Wizard
Royal Giant Valkyrie
Witch
Ice Spirit Zap Royal Giant Valkyrie
Electro Wizard
Zap Royal Giant Valkyrie

Defense Synergies 2 16

Ice Spirit
Zap Tesla Valkyrie Wizard Witch Electro Wizard
Zap
Ice Spirit Electro Wizard Tesla Valkyrie Witch
Tesla
Ice Spirit Zap Valkyrie Wizard Electro Wizard
Royal Giant
Valkyrie
Ice Spirit Zap Tesla Wizard Witch Electro Wizard
Wizard
Ice Spirit Tesla Valkyrie Electro Wizard
Witch
Ice Spirit Zap Valkyrie Electro Wizard
Electro Wizard
Zap Ice Spirit Tesla Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Wizard Electro Wizard
Ice Spirit Zap Tesla Valkyrie Witch Electro Wizard
Tesla Witch Valkyrie Electro Wizard
Tesla Witch Valkyrie Electro Wizard
Valkyrie
Zap Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Ice Spirit Zap Wizard Witch
Zap Tesla Valkyrie Electro Wizard
Tesla Witch
Ice Spirit Tesla Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Zap Tesla Wizard
Tesla Zap Wizard Witch Electro Wizard
Tesla Ice Spirit Zap Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Ice Spirit Zap Tesla Witch Electro Wizard
Tesla Electro Wizard
Ice Spirit Zap Tesla Electro Wizard
Tesla Wizard Valkyrie Witch Electro Wizard
Ice Spirit Tesla Zap Valkyrie Wizard Witch Electro Wizard
Zap Valkyrie Wizard Witch Ice Spirit Tesla Electro Wizard
Tesla Electro Wizard
Valkyrie Wizard Tesla Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Witch Electro Wizard
Electro Wizard Zap Tesla Valkyrie Wizard
Ice Spirit Zap Valkyrie Witch Electro Wizard
Valkyrie Zap Tesla Electro Wizard
Tesla Valkyrie Witch
Wizard Ice Spirit Zap Tesla Witch Electro Wizard
Tesla Valkyrie Witch Electro Wizard
Tesla Valkyrie
Zap Electro Wizard Ice Spirit Valkyrie Witch
Witch Tesla
Tesla Valkyrie Witch
Zap Valkyrie Electro Wizard
Tesla Valkyrie Wizard Witch
Wizard Tesla Valkyrie Witch
Tesla Witch Electro Wizard Ice Spirit Zap Valkyrie
Valkyrie Zap Tesla Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Ice Spirit Zap Witch
Wizard Witch
Ice Spirit Zap Wizard
Zap Wizard
Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Zap Wizard Electro Wizard
Zap Valkyrie Wizard Witch
Wizard
Zap
Zap Ice Spirit Valkyrie Wizard Witch
Witch
Zap Wizard Witch Electro Wizard
Zap Wizard Witch
Zap
Zap Wizard Witch Electro Wizard
Zap Electro Wizard Ice Spirit Wizard Witch
Zap Wizard
Zap Ice Spirit Electro Wizard
Wizard
Zap Electro Wizard Ice Spirit Witch
Zap Wizard Witch Electro Wizard
Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Zap Ice Spirit Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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