My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Ice Spirit Tesla Elite Barbarians Magic Archer
The Log
Ice Spirit Elite Barbarians Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Hog Rider Magic Archer
Fireball
Tesla Elite Barbarians Hog Rider Magic Archer
Poison
Magic Archer
Lightning
Tesla Elite Barbarians Magic Archer
Rocket
Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Zap Tornado Tesla Hog Rider Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Zap Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Elite Barbarians
Zap
Ice Spirit Elite Barbarians Hog Rider Mirror Tornado Magic Archer
Tesla
Elite Barbarians
Zap Ice Spirit Hog Rider
Hog Rider
Ice Spirit Zap Elite Barbarians Mirror Tornado Magic Archer
Mirror
Zap Hog Rider Tornado Magic Archer
Tornado
Zap Magic Archer Hog Rider Mirror
Magic Archer
Tornado Zap Hog Rider Mirror

Defense Synergies 5 11

Ice Spirit
Zap Tesla Elite Barbarians Tornado Magic Archer
Zap
Ice Spirit Mirror Tesla Elite Barbarians Tornado Magic Archer
Tesla
Mirror Ice Spirit Zap Tornado Magic Archer
Elite Barbarians
Ice Spirit Zap
Hog Rider
Mirror
Zap Tesla Tornado Magic Archer
Tornado
Mirror Magic Archer Ice Spirit Zap Tesla
Magic Archer
Tornado Ice Spirit Zap Tesla Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Magic Archer
Elite Barbarians Ice Spirit Zap Tesla
Tesla Tornado Elite Barbarians
Tesla Elite Barbarians
Elite Barbarians Tornado
Tornado Zap Tesla Magic Archer
Tesla Tornado Ice Spirit Zap Magic Archer
Zap Tesla Magic Archer
Tesla Elite Barbarians Tornado
Elite Barbarians Tornado Ice Spirit Tesla
Zap Tesla Tornado Magic Archer
Tesla Zap Tornado Magic Archer
Tesla Ice Spirit Zap Elite Barbarians
Ice Spirit Zap Tesla Tornado Magic Archer
Elite Barbarians Tesla
Tornado Ice Spirit Zap Tesla Elite Barbarians
Tesla Elite Barbarians Tornado
Ice Spirit Tesla Zap Elite Barbarians Tornado Magic Archer
Zap Tornado Ice Spirit Tesla Magic Archer
Tesla Elite Barbarians Tornado
Tesla Elite Barbarians
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians
Zap Tesla Elite Barbarians Magic Archer
Ice Spirit Zap Elite Barbarians
Zap Tesla Elite Barbarians Tornado
Tesla Elite Barbarians
Ice Spirit Zap Tesla Tornado Magic Archer
Tesla Elite Barbarians
Tesla Elite Barbarians
Zap Ice Spirit Elite Barbarians Tornado Magic Archer
Tesla
Tesla Elite Barbarians
Zap Elite Barbarians Tornado
Elite Barbarians Tesla
Tesla Magic Archer
Tesla Elite Barbarians Ice Spirit Zap Tornado Magic Archer
Zap Tesla Elite Barbarians Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Tornado Magic Archer
Magic Archer
Zap Magic Archer
Ice Spirit Zap Tornado Magic Archer
Tornado Magic Archer
Ice Spirit Zap Tornado Magic Archer
Zap Tornado
Elite Barbarians Tornado
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Magic Archer
Tornado
Zap Magic Archer
Zap Tornado Magic Archer
Magic Archer
Tornado
Tornado
Zap
Zap Tornado Ice Spirit Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Elite Barbarians Zap Tornado Magic Archer
Zap Ice Spirit
Elite Barbarians
Zap Magic Archer
Zap Ice Spirit Magic Archer
Magic Archer
Zap Ice Spirit Magic Archer
Zap Tornado Magic Archer
Magic Archer
Zap Magic Archer
Zap Tornado
Elite Barbarians
Zap Ice Spirit Elite Barbarians Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer

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