My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Balloon Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Baby Dragon Witch Balloon Inferno Dragon
Zap
Inferno Tower Witch Balloon Inferno Dragon
Barbarian Barrel
Inferno Tower Witch Ice Wizard Electro Wizard
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Baby Dragon Witch Balloon Ice Wizard Electro Wizard Inferno Dragon
Fireball
Inferno Tower Baby Dragon Witch Balloon Ice Wizard Electro Wizard Inferno Dragon
Poison
Inferno Tower Witch Balloon Ice Wizard Electro Wizard
Lightning
Inferno Tower Baby Dragon Witch Balloon Ice Wizard Electro Wizard Inferno Dragon
Rocket
Inferno Tower Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Baby Dragon Electro Wizard Inferno Dragon Inferno Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Baby Dragon Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Baby Dragon
Witch Balloon Ice Wizard Electro Wizard Inferno Dragon
Witch
Baby Dragon
Balloon
Baby Dragon The Log Ice Wizard Electro Wizard
The Log
Balloon
Ice Wizard
Baby Dragon Balloon
Electro Wizard
Baby Dragon Balloon
Inferno Dragon
Baby Dragon

Defense Synergies 3 13

Inferno Tower
The Log Electro Wizard Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Inferno Tower Witch The Log Inferno Dragon
Witch
Baby Dragon The Log Ice Wizard Electro Wizard
Balloon
The Log
Inferno Tower Baby Dragon Witch Ice Wizard Electro Wizard Inferno Dragon
Ice Wizard
Baby Dragon Inferno Tower Witch The Log Inferno Dragon
Electro Wizard
Inferno Tower Witch The Log Inferno Dragon
Inferno Dragon
Baby Dragon The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower Inferno Dragon Witch The Log Ice Wizard Electro Wizard
Inferno Tower Witch Ice Wizard Electro Wizard Inferno Dragon
Inferno Tower Witch Inferno Dragon Ice Wizard Electro Wizard
The Log
The Log Baby Dragon Ice Wizard Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Baby Dragon Witch Ice Wizard
Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower Witch Inferno Dragon Ice Wizard
Inferno Tower Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Baby Dragon The Log
Inferno Tower Inferno Dragon Baby Dragon Witch Ice Wizard Electro Wizard
Inferno Tower Witch The Log Ice Wizard Electro Wizard
Baby Dragon Witch The Log Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower The Log Electro Wizard Inferno Dragon
Inferno Tower Witch Electro Wizard
Baby Dragon Witch The Log Ice Wizard Electro Wizard
Baby Dragon Witch The Log Ice Wizard Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Baby Dragon Witch The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Electro Wizard
Electro Wizard Baby Dragon The Log Inferno Dragon
Inferno Tower Witch The Log Electro Wizard
Inferno Tower The Log Electro Wizard
Inferno Tower Witch Inferno Dragon
Baby Dragon Witch Ice Wizard Electro Wizard
Inferno Tower Witch Ice Wizard Electro Wizard
Inferno Tower Inferno Dragon
Electro Wizard Inferno Tower Baby Dragon Witch The Log Inferno Dragon
Inferno Tower Witch Inferno Dragon
Inferno Dragon Inferno Tower Witch
The Log Electro Wizard
Inferno Tower Witch
Baby Dragon Witch
Inferno Tower Witch Electro Wizard Baby Dragon The Log Inferno Dragon
Inferno Tower Baby Dragon Witch The Log Ice Wizard Electro Wizard Inferno Dragon
Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon The Log
The Log
Baby Dragon The Log
Baby Dragon Witch Ice Wizard
Baby Dragon Witch The Log
The Log Baby Dragon Ice Wizard
The Log
Electro Wizard
The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Witch Ice Wizard
Witch Inferno Dragon
The Log Baby Dragon Witch Ice Wizard Electro Wizard
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Witch Ice Wizard Electro Wizard
Electro Wizard Witch
The Log
Electro Wizard
The Log
Electro Wizard Witch
Baby Dragon Witch Ice Wizard Electro Wizard
The Log
Baby Dragon Electro Wizard
The Log Baby Dragon
Baby Dragon Witch The Log Electro Wizard
Witch Electro Wizard
Baby Dragon Witch The Log Electro Wizard
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: