My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Skeleton Army Electro Wizard Magic Archer
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army P.E.K.K.A Electro Wizard Magic Archer
Fireball
Inferno Tower Skeleton Army Electro Wizard Magic Archer
Poison
Bats Inferno Tower Skeleton Army Electro Wizard Magic Archer
Lightning
Inferno Tower Electro Wizard Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rocket Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tornado Electro Wizard Magic Archer Inferno Tower Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Tornado Electro Wizard

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A
Inferno Tower
Rocket
Tornado
Skeleton Army
Tornado
Rocket P.E.K.K.A Magic Archer
P.E.K.K.A
Tornado Electro Wizard Magic Archer Bats
Electro Wizard
P.E.K.K.A Magic Archer
Magic Archer
Tornado P.E.K.K.A Electro Wizard

Defense Synergies 5 9

Bats
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Bats Tornado
Rocket
Tornado
Skeleton Army
Inferno Tower Electro Wizard Magic Archer
Tornado
Rocket P.E.K.K.A Magic Archer Inferno Tower Electro Wizard
P.E.K.K.A
Tornado Bats Electro Wizard
Electro Wizard
Inferno Tower Bats Skeleton Army Tornado P.E.K.K.A Magic Archer
Magic Archer
Tornado Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Electro Wizard Magic Archer
Inferno Tower Skeleton Army P.E.K.K.A Bats Electro Wizard
Inferno Tower Rocket Skeleton Army Tornado P.E.K.K.A Bats Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Bats Electro Wizard
Rocket Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Bats Electro Wizard Magic Archer
Bats Inferno Tower Rocket Tornado Electro Wizard Magic Archer
Rocket Inferno Tower P.E.K.K.A Electro Wizard Magic Archer
Inferno Tower P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Inferno Tower Electro Wizard
Bats Skeleton Army Electro Wizard Tornado Magic Archer
Inferno Tower Bats Tornado Electro Wizard Magic Archer
Inferno Tower Skeleton Army P.E.K.K.A Bats Rocket Electro Wizard
Rocket Skeleton Army Bats Tornado P.E.K.K.A Electro Wizard Magic Archer
Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Inferno Tower Rocket Skeleton Army Tornado P.E.K.K.A Electro Wizard
Bats Inferno Tower Skeleton Army Tornado P.E.K.K.A Electro Wizard
Bats Skeleton Army Tornado Electro Wizard Magic Archer
Tornado Bats Electro Wizard Magic Archer
P.E.K.K.A Inferno Tower Tornado Electro Wizard
Skeleton Army Bats P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Rocket Magic Archer
Skeleton Army P.E.K.K.A Bats Inferno Tower Rocket Electro Wizard
Rocket Skeleton Army P.E.K.K.A Bats Inferno Tower Tornado Electro Wizard
Inferno Tower P.E.K.K.A Skeleton Army
Rocket Bats Tornado Electro Wizard Magic Archer
Rocket Skeleton Army P.E.K.K.A Bats Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Skeleton Army
Rocket P.E.K.K.A Electro Wizard Bats Inferno Tower Skeleton Army Tornado Magic Archer
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Inferno Tower
Rocket Skeleton Army P.E.K.K.A Tornado Electro Wizard
Rocket Skeleton Army P.E.K.K.A Inferno Tower
Skeleton Army Magic Archer
Inferno Tower Skeleton Army Electro Wizard Bats Rocket Tornado P.E.K.K.A Magic Archer
Bats Inferno Tower P.E.K.K.A Electro Wizard Magic Archer
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Tornado Electro Wizard Magic Archer
Rocket Magic Archer
Rocket
Rocket Magic Archer
Bats Rocket Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado
Rocket Bats Tornado Electro Wizard
Rocket Tornado Electro Wizard Magic Archer
Rocket Tornado Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer Rocket
Rocket Tornado
Bats Rocket
Rocket Electro Wizard Magic Archer
Rocket Tornado Magic Archer
Rocket Magic Archer
Rocket Tornado
Rocket Tornado
Rocket
Tornado Magic Archer
Tornado Electro Wizard Magic Archer
Tornado Magic Archer
Rocket Tornado Magic Archer
Bats Tornado Electro Wizard Magic Archer
Rocket Electro Wizard Bats
Rocket Magic Archer
Rocket Electro Wizard Magic Archer
P.E.K.K.A
Rocket Magic Archer
Electro Wizard Bats Rocket Skeleton Army Magic Archer
Rocket Tornado Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Magic Archer
Rocket Tornado
P.E.K.K.A
Bats Rocket Tornado Electro Wizard Magic Archer
Bats Rocket Tornado Electro Wizard Magic Archer
Rocket Tornado Electro Wizard Magic Archer
P.E.K.K.A
Rocket

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