My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Balloon
Giant Snowball
Goblin Barrel Baby Dragon Balloon
Zap
Inferno Tower Goblin Barrel Dark Prince Balloon
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Dark Prince Electro Wizard
The Log
Goblin Barrel Dark Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel Baby Dragon Dark Prince Balloon P.E.K.K.A Electro Wizard
Fireball
Inferno Tower Wizard Goblin Barrel Baby Dragon Balloon Electro Wizard
Poison
Inferno Tower Wizard Balloon Electro Wizard
Lightning
Inferno Tower Wizard Baby Dragon Dark Prince Balloon Electro Wizard
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Baby Dragon Dark Prince Electro Wizard Inferno Tower Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Baby Dragon Dark Prince Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Dark Prince Balloon P.E.K.K.A
Goblin Barrel
Dark Prince Baby Dragon Balloon P.E.K.K.A
Baby Dragon
Goblin Barrel Dark Prince Balloon P.E.K.K.A Electro Wizard
Dark Prince
Goblin Barrel Wizard Baby Dragon Balloon Electro Wizard
Balloon
Wizard Goblin Barrel Baby Dragon Dark Prince Electro Wizard
P.E.K.K.A
Electro Wizard Wizard Goblin Barrel Baby Dragon
Electro Wizard
P.E.K.K.A Baby Dragon Dark Prince Balloon

Defense Synergies 1 9

Inferno Tower
Electro Wizard Baby Dragon Dark Prince
Wizard
Dark Prince P.E.K.K.A Electro Wizard
Goblin Barrel
Baby Dragon
Inferno Tower Dark Prince P.E.K.K.A
Dark Prince
Inferno Tower Wizard Baby Dragon Electro Wizard
Balloon
P.E.K.K.A
Wizard Baby Dragon Electro Wizard
Electro Wizard
Inferno Tower Wizard Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon Electro Wizard
Inferno Tower P.E.K.K.A Dark Prince Electro Wizard
Inferno Tower P.E.K.K.A Dark Prince Electro Wizard
Inferno Tower P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A
Baby Dragon Dark Prince Electro Wizard
Inferno Tower Electro Wizard Wizard Baby Dragon
Inferno Tower Baby Dragon P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A
Inferno Tower Dark Prince Electro Wizard
Electro Wizard Wizard Baby Dragon Dark Prince
Inferno Tower Wizard Baby Dragon Electro Wizard
Inferno Tower P.E.K.K.A Wizard Dark Prince Electro Wizard
Wizard Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Wizard Inferno Tower Dark Prince P.E.K.K.A Electro Wizard
Wizard Baby Dragon Dark Prince Electro Wizard
Wizard Baby Dragon Dark Prince Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Wizard Dark Prince Baby Dragon P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Wizard Baby Dragon
P.E.K.K.A Inferno Tower Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Dark Prince
Wizard Baby Dragon Electro Wizard
Dark Prince P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Inferno Tower Baby Dragon Dark Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Dark Prince
P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Inferno Tower Wizard
Wizard Baby Dragon
Inferno Tower Electro Wizard Baby Dragon Dark Prince P.E.K.K.A
Inferno Tower Wizard Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Dark Prince
Wizard Baby Dragon Dark Prince
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Electro Wizard
Wizard Dark Prince Electro Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Dark Prince Electro Wizard
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Dark Prince
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Dark Prince Electro Wizard
Wizard Baby Dragon
Dark Prince P.E.K.K.A
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Dark Prince Electro Wizard
P.E.K.K.A
Wizard

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