My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Prince Miner
Giant Snowball
Guards Miner
Zap
Inferno Tower Guards Dark Prince Prince
Barbarian Barrel
Inferno Tower Wizard Guards Dark Prince Executioner
The Log
Guards Dark Prince Prince
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Wizard Guards Dark Prince Prince Executioner Miner
Fireball
Inferno Tower Wizard Executioner
Poison
Inferno Tower Wizard Guards Executioner
Lightning
Inferno Tower Wizard Dark Prince Prince Executioner
Rocket
Inferno Tower Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Dark Prince Prince Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Miner Dark Prince Inferno Tower Wizard Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Miner Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Dark Prince Prince Miner
Guards
Miner The Log
Dark Prince
Prince Wizard Executioner Miner
Prince
Dark Prince Wizard The Log Miner
Executioner
Dark Prince The Log Miner
The Log
Guards Prince Executioner Miner
Miner
Guards Wizard Dark Prince Prince Executioner The Log

Defense Synergies 3 15

Inferno Tower
Guards The Log Dark Prince Prince
Wizard
Guards Dark Prince Prince The Log
Guards
Inferno Tower Wizard Prince Executioner The Log
Dark Prince
Inferno Tower Wizard Prince Executioner The Log
Prince
The Log Inferno Tower Wizard Guards Dark Prince Executioner
Executioner
Guards Dark Prince Prince The Log
The Log
Inferno Tower Prince Wizard Guards Dark Prince Executioner Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Executioner The Log
Inferno Tower Dark Prince Prince Executioner The Log
Inferno Tower Prince Dark Prince Executioner
Inferno Tower Prince Guards Dark Prince
Dark Prince Prince The Log
The Log Guards Dark Prince Executioner
Inferno Tower Wizard Executioner
Inferno Tower The Log
Inferno Tower Prince
Guards Inferno Tower Dark Prince Prince Miner
Guards Executioner Wizard Dark Prince The Log
Inferno Tower Executioner Wizard
Inferno Tower Prince Wizard Guards Dark Prince The Log
Wizard Executioner Guards Dark Prince Prince The Log
Inferno Tower Prince
Inferno Tower Prince The Log
Wizard Inferno Tower Dark Prince Prince Executioner
Wizard Guards Dark Prince Prince Executioner The Log
Wizard Executioner The Log Guards Dark Prince
Inferno Tower Prince
Wizard Dark Prince Guards Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Dark Prince Prince
Wizard Prince Executioner The Log Miner
Guards Inferno Tower Dark Prince Prince The Log
Guards Dark Prince Prince Inferno Tower The Log
Inferno Tower Guards Dark Prince Prince Executioner
Wizard Executioner
Guards Dark Prince Prince Inferno Tower
Inferno Tower Dark Prince Prince
Inferno Tower Dark Prince Prince The Log
Inferno Tower Guards
Inferno Tower Guards Dark Prince Prince
Guards Dark Prince Prince The Log
Dark Prince Prince Inferno Tower Wizard Guards Executioner
Wizard Executioner
Inferno Tower Guards Dark Prince Prince Executioner The Log
Executioner Inferno Tower Wizard Dark Prince The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Executioner The Log Miner
The Log Miner
Guards Dark Prince Prince The Log
Wizard Executioner Dark Prince The Log
Wizard Executioner
Wizard Executioner The Log
The Log Wizard Executioner
The Log Miner Wizard
Guards Prince
Miner Wizard Dark Prince Prince The Log
Wizard Executioner
Executioner The Log Miner
Prince The Log
Wizard Executioner The Log
Wizard Executioner The Log
Wizard Dark Prince Prince Executioner The Log
Wizard The Log Miner
Prince The Log
Wizard
Prince The Log
The Log
The Log Wizard Dark Prince Executioner
The Log Miner Wizard Executioner
Wizard Prince The Log Miner
Miner The Log
Wizard Executioner
Wizard Guards
Wizard The Log Miner
Prince
Wizard The Log
Guards Dark Prince Prince
Wizard Executioner
The Log
Miner Wizard Dark Prince Prince Executioner
The Log Wizard Executioner
Dark Prince Prince Executioner
Guards The Log
Executioner
Dark Prince Prince Executioner The Log Miner
Prince
Wizard

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