My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram Witch
Zap
Battle Ram Witch
Barbarian Barrel
Knight Barbarians Battle Ram Bomb Tower Witch
The Log
Barbarians Mini P.E.K.K.A Battle Ram Witch
Earthquake
Barbarians Bomb Tower Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Battle Ram Witch
Fireball
Barbarians Battle Ram Bomb Tower Witch
Poison
Barbarians Bomb Tower Witch
Lightning
Knight Mini P.E.K.K.A Battle Ram Bomb Tower Witch
Rocket
Barbarians Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Mini P.E.K.K.A Battle Ram Bomb Tower Poison Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Mini P.E.K.K.A Battle Ram

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Fireball Poison Witch
Barbarians
Fireball
Knight Battle Ram
Mini P.E.K.K.A
Battle Ram
Knight Poison Fireball Witch
Bomb Tower
Poison
Battle Ram Knight
Witch
Knight Battle Ram

Defense Synergies 1 8

Knight
Bomb Tower Fireball Mini P.E.K.K.A Poison Witch
Barbarians
Fireball
Knight Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Knight Fireball Bomb Tower Witch
Battle Ram
Bomb Tower
Knight Fireball Mini P.E.K.K.A
Poison
Knight
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Barbarians Mini P.E.K.K.A Bomb Tower Knight Witch
Barbarians Mini P.E.K.K.A Bomb Tower Witch Knight
Barbarians Mini P.E.K.K.A Bomb Tower Witch Knight
Barbarians Fireball Mini P.E.K.K.A Bomb Tower Poison
Fireball Bomb Tower
Fireball Bomb Tower Poison Witch
Barbarians Fireball Bomb Tower Poison
Barbarians Mini P.E.K.K.A Witch Bomb Tower
Knight Barbarians Mini P.E.K.K.A
Barbarians Poison Witch Knight Fireball Bomb Tower
Fireball Poison Witch
Barbarians Mini P.E.K.K.A Bomb Tower Knight Fireball Witch
Fireball Bomb Tower Barbarians Mini P.E.K.K.A Poison Witch
Barbarians Mini P.E.K.K.A Knight Bomb Tower
Barbarians Bomb Tower Fireball Mini P.E.K.K.A
Barbarians Bomb Tower Knight Fireball Mini P.E.K.K.A Poison Witch
Fireball Bomb Tower Knight Barbarians Witch
Bomb Tower Poison Witch Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Bomb Tower
Knight Barbarians Fireball Mini P.E.K.K.A Bomb Tower Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Fireball Witch
Fireball Poison Knight Mini P.E.K.K.A Bomb Tower
Barbarians Knight Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Knight Barbarians Fireball
Barbarians Knight Mini P.E.K.K.A Witch
Fireball Poison Bomb Tower Witch
Mini P.E.K.K.A Knight Barbarians Fireball Bomb Tower Witch
Mini P.E.K.K.A Knight Barbarians Bomb Tower
Knight Barbarians Fireball Mini P.E.K.K.A Bomb Tower Poison Witch
Witch Barbarians
Knight Barbarians Mini P.E.K.K.A Bomb Tower Witch
Barbarians Fireball Poison
Barbarians Mini P.E.K.K.A Knight Fireball Bomb Tower Witch
Barbarians Fireball Bomb Tower Witch
Barbarians Witch Knight Fireball Mini P.E.K.K.A Bomb Tower Poison
Poison Barbarians Fireball Mini P.E.K.K.A Bomb Tower Witch
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight
Fireball Poison
Fireball Poison
Knight Barbarians Fireball Poison
Fireball Poison
Fireball Poison Witch
Poison Witch
Fireball Poison
Fireball Poison
Fireball Mini P.E.K.K.A Poison
Poison Knight Fireball
Fireball Poison
Poison Knight Fireball
Fireball Poison
Fireball Poison
Fireball Poison Witch
Fireball Poison
Fireball Poison
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Poison
Fireball Poison Witch
Fireball Poison
Fireball Poison
Barbarians Fireball Poison
Poison Fireball Witch
Witch
Fireball Poison Witch
Fireball Poison Witch
Fireball Poison
Poison Fireball Witch
Fireball Poison Witch
Fireball Mini P.E.K.K.A
Poison Fireball
Fireball Poison
Fireball Poison
Barbarians Fireball Witch
Fireball Poison Witch
Fireball
Fireball Poison Knight Mini P.E.K.K.A
Fireball Poison
Fireball Poison
Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch
Fireball

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