My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Barbarians Goblin Barrel Guards Witch
Zap
Goblin Barrel Guards Witch
Barbarian Barrel
Knight Barbarians Valkyrie Goblin Barrel Guards Witch
The Log
Barbarians Goblin Barrel Guards Witch
Earthquake
Barbarians Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Knight Barbarians Valkyrie Goblin Barrel Guards Witch
Fireball
Barbarians Goblin Barrel Witch
Poison
Barbarians Guards Witch
Lightning
Knight Valkyrie Witch
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Guards Fireball Valkyrie Freeze Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Guards Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Fireball Witch
Barbarians
Fireball
Knight Freeze
Valkyrie
Goblin Barrel Witch
Goblin Barrel
Knight Valkyrie Guards
Guards
Goblin Barrel
Freeze
Fireball
Witch
Knight Valkyrie

Defense Synergies 0 7

Knight
Fireball Witch
Barbarians
Fireball
Knight Valkyrie Freeze
Valkyrie
Fireball Freeze Witch
Goblin Barrel
Guards
Witch
Freeze
Fireball Valkyrie
Witch
Knight Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie
Barbarians Knight Valkyrie Witch
Barbarians Witch Knight Valkyrie Freeze
Barbarians Witch Knight Valkyrie Guards
Barbarians Fireball Valkyrie
Fireball Freeze Valkyrie Guards
Fireball Freeze Witch
Barbarians Fireball Valkyrie
Barbarians Witch
Knight Guards Barbarians Valkyrie
Barbarians Valkyrie Guards Witch Knight Fireball Freeze
Fireball Witch
Barbarians Knight Fireball Valkyrie Guards Freeze Witch
Fireball Valkyrie Barbarians Guards Freeze Witch
Barbarians Knight
Barbarians Fireball Freeze
Barbarians Knight Fireball Valkyrie Witch
Fireball Valkyrie Knight Barbarians Guards Witch
Valkyrie Freeze Witch Knight Barbarians Fireball Guards
Barbarians
Valkyrie Knight Barbarians Fireball Guards Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Guards Fireball Witch
Fireball Knight Valkyrie
Barbarians Guards Knight Valkyrie Witch
Valkyrie Guards Knight Barbarians Fireball
Barbarians Knight Valkyrie Guards Witch
Fireball Freeze Witch
Guards Knight Barbarians Fireball Valkyrie Witch
Knight Barbarians Valkyrie
Freeze Knight Barbarians Fireball Valkyrie Witch
Witch Barbarians Guards
Knight Barbarians Valkyrie Guards Witch
Barbarians Fireball Valkyrie Guards
Barbarians Knight Fireball Valkyrie Guards Witch
Barbarians Fireball Valkyrie Witch
Barbarians Guards Witch Knight Fireball Valkyrie Freeze
Valkyrie Barbarians Fireball Freeze Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Guards Freeze
Fireball
Fireball
Knight Barbarians Fireball Valkyrie Guards Freeze
Fireball Valkyrie
Fireball Freeze Witch
Witch
Fireball Freeze
Fireball
Fireball Guards
Knight Fireball Valkyrie
Fireball
Knight Fireball
Fireball Freeze
Fireball
Fireball Witch
Fireball
Fireball Freeze
Fireball
Fireball Valkyrie Witch
Fireball
Fireball
Barbarians Fireball
Freeze Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Guards Freeze Witch
Fireball
Fireball
Fireball Freeze
Fireball
Barbarians Fireball Guards Freeze Witch
Fireball Witch
Freeze
Fireball
Fireball Knight Valkyrie
Fireball
Fireball
Fireball Guards Freeze Witch
Fireball Witch
Fireball Freeze Witch
Fireball

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