My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Mega Minion Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Barbarians Goblin Barrel Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch
Earthquake
Barbarians Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Barbarians Mega Minion Mini P.E.K.K.A Goblin Barrel Skeleton Army Baby Dragon Witch
Fireball
Barbarians Mega Minion Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Barbarians Mega Minion Skeleton Army Witch
Lightning
Knight Mega Minion Mini P.E.K.K.A Baby Dragon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Goblin Barrel Skeleton Army Mini P.E.K.K.A Baby Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Mega Minion Goblin Barrel Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Goblin Barrel Baby Dragon Witch
Barbarians
Mega Minion
Knight Baby Dragon
Mini P.E.K.K.A
Baby Dragon
Goblin Barrel
Knight Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Mega Minion Mini P.E.K.K.A Goblin Barrel Witch
Witch
Knight Baby Dragon

Defense Synergies 1 12

Knight
Mega Minion Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Barbarians
Skeleton Army
Mega Minion
Knight Skeleton Army Baby Dragon Witch
Mini P.E.K.K.A
Knight Skeleton Army Baby Dragon Witch
Goblin Barrel
Skeleton Army
Knight Barbarians Mega Minion Mini P.E.K.K.A
Baby Dragon
Knight Mega Minion Mini P.E.K.K.A Witch
Witch
Knight Mega Minion Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Knight Mega Minion Witch
Barbarians Mini P.E.K.K.A Skeleton Army Witch Knight Mega Minion
Barbarians Mini P.E.K.K.A Skeleton Army Witch Knight Mega Minion
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Mega Minion Baby Dragon
Mega Minion Baby Dragon Witch
Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A Witch Skeleton Army
Knight Skeleton Army Barbarians Mini P.E.K.K.A
Barbarians Skeleton Army Witch Knight Mega Minion Baby Dragon
Mega Minion Baby Dragon Witch
Barbarians Mini P.E.K.K.A Skeleton Army Knight Witch
Skeleton Army Barbarians Mega Minion Mini P.E.K.K.A Baby Dragon Witch
Barbarians Mini P.E.K.K.A Skeleton Army Knight
Barbarians Skeleton Army Mini P.E.K.K.A
Barbarians Knight Mini P.E.K.K.A Skeleton Army Witch
Knight Barbarians Mega Minion Skeleton Army Baby Dragon Witch
Baby Dragon Witch Knight Barbarians Mega Minion
Barbarians Mini P.E.K.K.A
Skeleton Army Knight Barbarians Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Skeleton Army Witch
Knight Mega Minion Mini P.E.K.K.A Baby Dragon
Barbarians Skeleton Army Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Knight Barbarians
Barbarians Knight Mini P.E.K.K.A Skeleton Army Witch
Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Knight Barbarians Mega Minion Witch
Mini P.E.K.K.A Knight Barbarians Skeleton Army
Knight Barbarians Mega Minion Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch Barbarians Mega Minion Skeleton Army
Knight Barbarians Mega Minion Mini P.E.K.K.A Witch
Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Knight Witch
Barbarians Skeleton Army Baby Dragon Witch
Barbarians Skeleton Army Witch Knight Mega Minion Mini P.E.K.K.A Baby Dragon
Barbarians Mega Minion Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight Barbarians
Baby Dragon
Mega Minion Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Knight
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Baby Dragon
Baby Dragon Witch
Baby Dragon
Barbarians Baby Dragon
Baby Dragon Witch
Mega Minion Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch
Mega Minion Witch
Mega Minion Mini P.E.K.K.A
Barbarians Skeleton Army Witch
Mega Minion Baby Dragon Witch
Knight Mega Minion Mini P.E.K.K.A Baby Dragon
Baby Dragon
Mega Minion
Baby Dragon Witch
Witch
Baby Dragon Witch

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