My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Dragon P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon Lumberjack
Zap
Barbarian Barrel
Knight Wizard Magic Archer Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Battle Healer Wizard Electro Dragon P.E.K.K.A Magic Archer Lumberjack
Fireball
Battle Healer Wizard Electro Dragon Magic Archer Lumberjack
Poison
Battle Healer Wizard Electro Dragon Magic Archer
Lightning
Knight Battle Healer Wizard Electro Dragon Magic Archer Lumberjack
Rocket
Battle Healer Wizard Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Battle Healer Magic Archer Lumberjack Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Battle Healer Magic Archer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Electro Dragon Magic Archer Lumberjack
Battle Healer
Rage Electro Dragon Magic Archer Lumberjack
Wizard
Knight Rage P.E.K.K.A Lumberjack
Rage
Battle Healer Wizard Electro Dragon
Electro Dragon
Battle Healer Knight Rage P.E.K.K.A Magic Archer
P.E.K.K.A
Magic Archer Wizard Electro Dragon Lumberjack
Magic Archer
P.E.K.K.A Knight Battle Healer Electro Dragon Lumberjack
Lumberjack
Knight Battle Healer Wizard P.E.K.K.A Magic Archer

Defense Synergies 3 8

Knight
Electro Dragon Magic Archer Wizard Lumberjack
Battle Healer
Electro Dragon Magic Archer Lumberjack
Wizard
Knight P.E.K.K.A Lumberjack
Rage
Electro Dragon
Knight Battle Healer Lumberjack
P.E.K.K.A
Wizard
Magic Archer
Knight Battle Healer Lumberjack
Lumberjack
Knight Battle Healer Wizard Electro Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Dragon Magic Archer
P.E.K.K.A Lumberjack Knight Battle Healer Electro Dragon
P.E.K.K.A Lumberjack Knight Electro Dragon
P.E.K.K.A Lumberjack Knight Electro Dragon
Battle Healer P.E.K.K.A Lumberjack
Electro Dragon Magic Archer Lumberjack
Wizard Electro Dragon Magic Archer
Battle Healer Electro Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Lumberjack
Knight Battle Healer Lumberjack
Knight Wizard Electro Dragon Magic Archer Lumberjack
Wizard Electro Dragon Magic Archer
P.E.K.K.A Lumberjack Knight Battle Healer Wizard Electro Dragon
Wizard Electro Dragon P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Lumberjack
Wizard Knight Electro Dragon P.E.K.K.A Lumberjack
Knight Battle Healer Wizard Electro Dragon Magic Archer Lumberjack
Wizard Knight Battle Healer Electro Dragon Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Wizard Knight Battle Healer Electro Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Battle Healer P.E.K.K.A
Knight Battle Healer Wizard Electro Dragon Magic Archer Lumberjack
P.E.K.K.A Lumberjack Knight Battle Healer Electro Dragon
P.E.K.K.A Lumberjack Knight Battle Healer
P.E.K.K.A Knight Battle Healer Lumberjack
Wizard Electro Dragon Magic Archer
P.E.K.K.A Knight Battle Healer Lumberjack
P.E.K.K.A Knight Battle Healer Lumberjack
Electro Dragon P.E.K.K.A Knight Magic Archer
P.E.K.K.A
P.E.K.K.A Knight Electro Dragon Lumberjack
P.E.K.K.A
P.E.K.K.A Knight Wizard Lumberjack
Wizard Electro Dragon Magic Archer
Electro Dragon Knight Battle Healer P.E.K.K.A Magic Archer Lumberjack
Battle Healer Wizard Electro Dragon P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Knight
Wizard Magic Archer
Wizard Electro Dragon Magic Archer
Wizard Magic Archer
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon
Electro Dragon Lumberjack
Knight Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Knight Magic Archer
Electro Dragon Magic Archer
Magic Archer
Wizard Electro Dragon Magic Archer
Magic Archer Wizard Electro Dragon
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Magic Archer
Wizard
Electro Dragon
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Magic Archer
Wizard Electro Dragon Magic Archer
Electro Dragon Wizard
Wizard Electro Dragon Magic Archer
Electro Dragon Magic Archer
P.E.K.K.A
Wizard Magic Archer
Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Knight Wizard Electro Dragon Magic Archer Lumberjack
Wizard Electro Dragon Magic Archer
Electro Dragon P.E.K.K.A
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Magic Archer
P.E.K.K.A
Wizard Electro Dragon

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