My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Guards Skeleton Army Witch
Zap
Guards Skeleton Army Witch
Barbarian Barrel
Knight Bomb Tower Wizard Guards Skeleton Army Witch
The Log
Guards Skeleton Army Witch
Earthquake
Bomb Tower Guards Skeleton Army Witch
Arrows
Guards Skeleton Army Witch
Royal Delivery
Knight Wizard Guards Skeleton Army Witch P.E.K.K.A
Fireball
Bomb Tower Wizard Skeleton Army Witch
Poison
Bomb Tower Wizard Guards Skeleton Army Witch
Lightning
Knight Bomb Tower Wizard Witch
Rocket
Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Guards Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Skeleton Army Bomb Tower Wizard Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Skeleton Army Bomb Tower

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Witch
Bomb Tower
Wizard
Knight P.E.K.K.A
Rocket
Guards
Skeleton Army
Witch
Knight P.E.K.K.A
P.E.K.K.A
Wizard Witch

Defense Synergies 1 9

Knight
Bomb Tower Wizard Skeleton Army Witch
Bomb Tower
Knight Skeleton Army
Wizard
Knight Guards Skeleton Army P.E.K.K.A
Rocket
Guards
Wizard Skeleton Army Witch
Skeleton Army
Knight Bomb Tower Wizard Guards
Witch
Knight Guards
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Wizard
Bomb Tower Skeleton Army P.E.K.K.A Knight Witch
Bomb Tower Rocket Skeleton Army Witch P.E.K.K.A Knight
Bomb Tower Skeleton Army Witch P.E.K.K.A Knight Guards
Bomb Tower Rocket Skeleton Army P.E.K.K.A
Skeleton Army Bomb Tower Guards
Rocket Bomb Tower Wizard Witch
Rocket Bomb Tower P.E.K.K.A
Witch P.E.K.K.A Bomb Tower Skeleton Army
Knight Guards Skeleton Army
Guards Skeleton Army Witch Knight Bomb Tower Wizard
Wizard Witch
Bomb Tower Skeleton Army P.E.K.K.A Knight Wizard Rocket Guards Witch
Bomb Tower Wizard Rocket Skeleton Army Guards Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Bomb Tower
Bomb Tower Rocket Skeleton Army P.E.K.K.A
Bomb Tower Wizard Knight Skeleton Army Witch P.E.K.K.A
Bomb Tower Knight Wizard Guards Skeleton Army Witch
Bomb Tower Wizard Witch Knight Guards
P.E.K.K.A Bomb Tower
Wizard Skeleton Army Knight Bomb Tower Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeleton Army Witch P.E.K.K.A
Knight Bomb Tower Wizard Rocket
Guards Skeleton Army P.E.K.K.A Knight Bomb Tower Rocket Witch
Rocket Guards Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Guards Skeleton Army Witch
Wizard Rocket Bomb Tower Witch
Rocket Guards Skeleton Army P.E.K.K.A Knight Bomb Tower Witch
P.E.K.K.A Knight Bomb Tower Skeleton Army
Rocket P.E.K.K.A Knight Bomb Tower Skeleton Army Witch
Witch P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Knight Bomb Tower Guards Witch
Rocket Skeleton Army P.E.K.K.A Guards
Rocket Skeleton Army P.E.K.K.A Knight Bomb Tower Wizard Guards Witch
Wizard Bomb Tower Skeleton Army Witch
Guards Skeleton Army Witch Knight Bomb Tower Rocket P.E.K.K.A
Bomb Tower Wizard Witch P.E.K.K.A
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Guards
Rocket
Knight Rocket Guards
Wizard Rocket
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket Guards
Rocket Knight Wizard
Wizard Rocket
Rocket Knight
Rocket
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket
Wizard Witch
Witch
Wizard Witch
Wizard Witch
Rocket
Wizard Witch
Rocket Wizard Guards Witch
Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Rocket Guards Skeleton Army Witch
Rocket Wizard Witch
Knight Wizard Rocket
Wizard
Rocket
P.E.K.K.A
Rocket Guards Witch
Rocket Witch
Rocket Witch
P.E.K.K.A
Wizard Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: