My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Baby Dragon
Zap
Cannon
Barbarian Barrel
Knight Cannon Valkyrie Electro Wizard
The Log
Cannon
Earthquake
Cannon
Arrows
Royal Delivery
Knight Valkyrie Baby Dragon Electro Wizard
Fireball
Cannon Baby Dragon Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Knight Cannon Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Fireball Valkyrie Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Cannon Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball The Log Electro Wizard
Cannon
Fireball
Knight Baby Dragon The Log Electro Wizard Mega Knight
Valkyrie
Baby Dragon Electro Wizard
Baby Dragon
Knight Fireball Valkyrie Electro Wizard Mega Knight
The Log
Knight Fireball Mega Knight
Electro Wizard
Knight Fireball Valkyrie Baby Dragon Mega Knight
Mega Knight
Fireball Baby Dragon The Log Electro Wizard

Defense Synergies 4 18

Knight
Cannon Electro Wizard Fireball Baby Dragon The Log
Cannon
Knight The Log Fireball Valkyrie Baby Dragon Electro Wizard
Fireball
The Log Knight Cannon Valkyrie Electro Wizard Mega Knight
Valkyrie
Cannon Fireball Baby Dragon The Log Electro Wizard
Baby Dragon
Knight Cannon Valkyrie The Log Mega Knight
The Log
Cannon Fireball Knight Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Knight Cannon Fireball Valkyrie The Log Mega Knight
Mega Knight
Fireball Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Valkyrie Baby Dragon The Log Electro Wizard
Knight Cannon Valkyrie The Log Electro Wizard Mega Knight
Cannon Mega Knight Knight Valkyrie Electro Wizard
Cannon Knight Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Cannon Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard Cannon Fireball Baby Dragon
Cannon Fireball Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Cannon
Knight Cannon Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Knight Cannon Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon Electro Wizard
Cannon Mega Knight Knight Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Mega Knight Cannon Baby Dragon The Log Electro Wizard
Knight Cannon Electro Wizard Mega Knight
Cannon Fireball The Log Electro Wizard Mega Knight
Mega Knight Knight Cannon Fireball Valkyrie Electro Wizard
Cannon Fireball Mega Knight Knight Valkyrie Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log Knight Cannon Fireball Electro Wizard Mega Knight
Cannon Electro Wizard
Valkyrie Mega Knight Knight Cannon Fireball Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Knight Valkyrie Baby Dragon The Log Mega Knight
Mega Knight Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Knight Fireball The Log Electro Wizard
Knight Cannon Valkyrie Mega Knight
Fireball Baby Dragon Electro Wizard
Knight Fireball Valkyrie Electro Wizard
Mega Knight Knight Valkyrie
Electro Wizard Mega Knight Knight Fireball Valkyrie Baby Dragon The Log
Cannon
Mega Knight Knight Valkyrie
Mega Knight Fireball Valkyrie The Log Electro Wizard
Mega Knight Knight Cannon Fireball Valkyrie
Cannon Fireball Valkyrie Baby Dragon Mega Knight
Electro Wizard Knight Fireball Valkyrie Baby Dragon The Log
Valkyrie Mega Knight Cannon Fireball Baby Dragon The Log Electro Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Knight Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log Mega Knight
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Electro Wizard
Knight Fireball Valkyrie The Log Electro Wizard
Fireball Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Fireball Baby Dragon The Log Electro Wizard Mega Knight
Fireball Valkyrie Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon Mega Knight
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Knight Valkyrie Baby Dragon Electro Wizard Mega Knight
The Log Fireball Baby Dragon
Fireball
Mega Knight
Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard Mega Knight

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