My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Cannon Balloon
Zap
Cannon Firecracker Dark Prince Balloon
Barbarian Barrel
Knight Cannon Firecracker Dark Prince Electro Wizard
The Log
Cannon Firecracker Dark Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Dark Prince Balloon Electro Wizard
Fireball
Cannon Firecracker Balloon Electro Wizard
Poison
Cannon Firecracker Balloon Electro Wizard
Lightning
Knight Cannon Dark Prince Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Dark Prince Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon The Log Electro Wizard
Cannon
Firecracker
Knight Dark Prince Balloon Mega Knight
Dark Prince
Firecracker Balloon Electro Wizard
Balloon
Knight Firecracker Dark Prince The Log Electro Wizard Mega Knight
The Log
Knight Balloon Mega Knight
Electro Wizard
Knight Dark Prince Balloon Mega Knight
Mega Knight
Firecracker Balloon The Log Electro Wizard

Defense Synergies 5 12

Knight
Cannon Firecracker Electro Wizard The Log
Cannon
Knight The Log Firecracker Dark Prince Electro Wizard
Firecracker
Knight The Log Cannon Dark Prince Electro Wizard Mega Knight
Dark Prince
Cannon Firecracker The Log Electro Wizard
Balloon
The Log
Cannon Firecracker Knight Dark Prince Electro Wizard Mega Knight
Electro Wizard
Knight Cannon Firecracker Dark Prince The Log Mega Knight
Mega Knight
Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log Electro Wizard
Knight Cannon Firecracker Dark Prince The Log Electro Wizard Mega Knight
Cannon Mega Knight Knight Dark Prince Electro Wizard
Cannon Knight Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Dark Prince The Log Mega Knight
The Log Cannon Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker
Cannon The Log Electro Wizard Mega Knight
Cannon
Knight Cannon Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard Knight Cannon Firecracker Dark Prince The Log Mega Knight
Firecracker Electro Wizard
Cannon Mega Knight Knight Dark Prince The Log Electro Wizard
Mega Knight Cannon Firecracker Dark Prince The Log Electro Wizard
Knight Cannon Electro Wizard Mega Knight
Cannon The Log Electro Wizard Mega Knight
Mega Knight Knight Cannon Firecracker Dark Prince Electro Wizard
Cannon Mega Knight Knight Firecracker Dark Prince The Log Electro Wizard
The Log Knight Cannon Firecracker Dark Prince Electro Wizard Mega Knight
Cannon Electro Wizard
Dark Prince Mega Knight Knight Cannon Firecracker The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Dark Prince Electro Wizard
Electro Wizard Knight Firecracker The Log Mega Knight
Mega Knight Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Knight The Log Electro Wizard
Knight Cannon Dark Prince Mega Knight
Firecracker Electro Wizard
Dark Prince Knight Electro Wizard
Mega Knight Knight Dark Prince
Electro Wizard Mega Knight Knight Firecracker Dark Prince The Log
Cannon
Mega Knight Knight Dark Prince
Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Knight Cannon
Cannon Firecracker Mega Knight
Electro Wizard Knight Firecracker Dark Prince The Log
Mega Knight Cannon Firecracker Dark Prince The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Knight Firecracker Dark Prince The Log
Firecracker Dark Prince The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker Knight Dark Prince The Log Electro Wizard
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Dark Prince The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Dark Prince Mega Knight
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Dark Prince
Firecracker Electro Wizard
The Log
Knight Firecracker Dark Prince Electro Wizard Mega Knight
The Log Firecracker
Firecracker Dark Prince Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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