My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Cannon Balloon
Zap
Cannon Firecracker Balloon Bandit
Barbarian Barrel
Knight Cannon Firecracker Bandit Electro Wizard
The Log
Cannon Firecracker Bandit
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Balloon Bandit Electro Wizard
Fireball
Cannon Firecracker Balloon Bandit Electro Wizard
Poison
Cannon Firecracker Balloon Electro Wizard
Lightning
Knight Cannon Balloon Bandit Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Tornado Bandit Electro Wizard Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Firecracker Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Electro Wizard
Cannon
Firecracker
Knight Tornado Balloon Bandit
Rocket
Tornado
Tornado
Rocket Firecracker Balloon
Balloon
Knight Firecracker Tornado Bandit Electro Wizard
Bandit
Firecracker Balloon Electro Wizard
Electro Wizard
Knight Balloon Bandit

Defense Synergies 4 10

Knight
Cannon Firecracker Electro Wizard Tornado
Cannon
Knight Firecracker Rocket Bandit Electro Wizard
Firecracker
Knight Cannon Tornado Bandit Electro Wizard
Rocket
Tornado Cannon
Tornado
Rocket Knight Firecracker Electro Wizard
Balloon
Bandit
Cannon Firecracker Electro Wizard
Electro Wizard
Knight Cannon Firecracker Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Firecracker Electro Wizard
Knight Cannon Firecracker Bandit Electro Wizard
Cannon Rocket Tornado Knight Bandit Electro Wizard
Cannon Knight Firecracker Bandit Electro Wizard
Firecracker Rocket Tornado
Tornado Cannon Firecracker Bandit Electro Wizard
Rocket Tornado Electro Wizard Cannon Firecracker
Rocket Cannon Bandit Electro Wizard
Cannon Tornado
Knight Tornado Cannon Firecracker Bandit Electro Wizard
Electro Wizard Knight Cannon Firecracker Tornado Bandit
Firecracker Tornado Electro Wizard
Cannon Knight Rocket Bandit Electro Wizard
Rocket Cannon Firecracker Tornado Electro Wizard
Knight Cannon Bandit Electro Wizard
Rocket Tornado Cannon Bandit Electro Wizard
Knight Cannon Firecracker Tornado Electro Wizard
Cannon Knight Firecracker Tornado Bandit Electro Wizard
Tornado Knight Cannon Firecracker Bandit Electro Wizard
Cannon Tornado Electro Wizard
Knight Cannon Firecracker Bandit Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit Electro Wizard
Bandit Electro Wizard Knight Firecracker Rocket
Bandit Knight Rocket Electro Wizard
Rocket Knight Tornado Bandit Electro Wizard
Knight Cannon Bandit
Firecracker Rocket Tornado Electro Wizard
Rocket Knight Bandit Electro Wizard
Knight
Rocket Electro Wizard Knight Firecracker Tornado Bandit
Cannon
Knight
Rocket Tornado Electro Wizard
Rocket Knight Cannon Bandit
Cannon Firecracker
Electro Wizard Knight Firecracker Rocket Tornado
Cannon Firecracker Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket Bandit
Firecracker Tornado Bandit Electro Wizard
Rocket Bandit
Knight Firecracker Rocket
Rocket Firecracker
Firecracker Rocket Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Bandit
Rocket Tornado Electro Wizard
Firecracker Rocket Knight Tornado Bandit Electro Wizard
Firecracker Rocket Tornado
Rocket Knight Firecracker Bandit
Firecracker Rocket Bandit
Firecracker
Rocket Firecracker Bandit
Firecracker Rocket Bandit
Rocket Tornado
Rocket
Rocket Firecracker Bandit Electro Wizard
Rocket Firecracker Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Firecracker Tornado
Firecracker Tornado Bandit Electro Wizard
Tornado Bandit
Rocket Firecracker Tornado Bandit
Firecracker Tornado Electro Wizard
Rocket Electro Wizard Firecracker
Rocket Bandit
Rocket Firecracker Electro Wizard
Rocket Firecracker
Electro Wizard Rocket Bandit
Rocket Firecracker Tornado Electro Wizard
Knight Firecracker Rocket Electro Wizard
Firecracker
Rocket Tornado
Firecracker
Firecracker Rocket Tornado Electro Wizard
Firecracker Rocket Tornado Electro Wizard
Firecracker Rocket Tornado Bandit Electro Wizard
Firecracker Rocket

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