My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Skeleton Army Baby Dragon
Zap
Cannon Firecracker Skeleton Army
Barbarian Barrel
Knight Cannon Firecracker Skeleton Army Royal Ghost
The Log
Cannon Firecracker Skeleton Army
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Skeleton Army Baby Dragon P.E.K.K.A Royal Ghost
Fireball
Cannon Firecracker Skeleton Army Baby Dragon
Poison
Cannon Firecracker Skeleton Army
Lightning
Knight Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Skeleton Army Royal Ghost Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon The Log
Cannon
Firecracker
Knight Baby Dragon P.E.K.K.A
Skeleton Army
Baby Dragon
Knight Firecracker P.E.K.K.A
P.E.K.K.A
Firecracker Baby Dragon The Log
The Log
Knight P.E.K.K.A
Royal Ghost

Defense Synergies 5 14

Knight
Cannon Firecracker Skeleton Army Baby Dragon The Log
Cannon
Knight The Log Firecracker Skeleton Army Baby Dragon Royal Ghost
Firecracker
Knight The Log Cannon Skeleton Army Baby Dragon P.E.K.K.A
Skeleton Army
Knight Cannon Firecracker The Log
Baby Dragon
Knight Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A
The Log Firecracker Baby Dragon
The Log
Cannon Firecracker P.E.K.K.A Knight Skeleton Army Baby Dragon Royal Ghost
Royal Ghost
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Baby Dragon The Log
Skeleton Army P.E.K.K.A Knight Cannon Firecracker The Log
Cannon Skeleton Army P.E.K.K.A Knight
Cannon Skeleton Army P.E.K.K.A Knight Firecracker
Firecracker Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Cannon Firecracker Baby Dragon Royal Ghost
Cannon Firecracker Baby Dragon
Cannon Baby Dragon P.E.K.K.A The Log
Cannon P.E.K.K.A Skeleton Army
Knight Skeleton Army Cannon Firecracker Royal Ghost
Skeleton Army Knight Cannon Firecracker Baby Dragon The Log Royal Ghost
Firecracker Baby Dragon
Cannon Skeleton Army P.E.K.K.A Knight The Log
Skeleton Army Cannon Firecracker Baby Dragon P.E.K.K.A The Log Royal Ghost
Skeleton Army P.E.K.K.A Knight Cannon
Skeleton Army Cannon P.E.K.K.A The Log
Knight Cannon Firecracker Skeleton Army P.E.K.K.A
Cannon Knight Firecracker Skeleton Army Baby Dragon The Log Royal Ghost
Baby Dragon The Log Knight Cannon Firecracker Royal Ghost
P.E.K.K.A Cannon
Skeleton Army Royal Ghost Knight Cannon Firecracker Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army P.E.K.K.A Royal Ghost
Knight Firecracker Baby Dragon The Log Royal Ghost
Skeleton Army P.E.K.K.A Knight The Log
Skeleton Army P.E.K.K.A Knight The Log
P.E.K.K.A Knight Cannon Skeleton Army
Firecracker Baby Dragon
Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Firecracker Skeleton Army Baby Dragon The Log
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Knight
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight Cannon
Cannon Firecracker Skeleton Army Baby Dragon
Skeleton Army Knight Firecracker Baby Dragon P.E.K.K.A The Log
Cannon Firecracker Baby Dragon P.E.K.K.A The Log Royal Ghost
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon The Log Royal Ghost
Firecracker Baby Dragon The Log Royal Ghost
Baby Dragon The Log
Knight Firecracker The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Firecracker Knight The Log
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon
Firecracker The Log Baby Dragon Royal Ghost
Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Skeleton Army
Firecracker Baby Dragon
The Log
Knight Firecracker Baby Dragon
The Log Firecracker Baby Dragon
Firecracker P.E.K.K.A
Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log Royal Ghost
P.E.K.K.A
Firecracker

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