My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang
Barbarian Barrel
Knight Cannon Goblin Gang Valkyrie Ice Wizard
The Log
Cannon Goblin Gang
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Ice Wizard
Fireball
Cannon Goblin Gang Ice Wizard
Poison
Cannon Goblin Gang Ice Wizard
Lightning
Knight Cannon Valkyrie Ice Wizard Archer Queen
Rocket
Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rocket Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Goblin Gang Tornado Ice Wizard Valkyrie Archer Queen Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Goblin Gang Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Ice Wizard Archer Queen
Cannon
Goblin Gang
Knight Valkyrie
Valkyrie
Goblin Gang Tornado Archer Queen
Rocket
Tornado
Tornado
Rocket Valkyrie Ice Wizard
Ice Wizard
Knight Tornado
Archer Queen
Knight Valkyrie

Defense Synergies 6 12

Knight
Cannon Goblin Gang Ice Wizard Archer Queen Tornado
Cannon
Knight Goblin Gang Valkyrie Rocket Ice Wizard Archer Queen
Goblin Gang
Knight Cannon Valkyrie Ice Wizard Archer Queen
Valkyrie
Cannon Goblin Gang Tornado Ice Wizard Archer Queen
Rocket
Tornado Cannon
Tornado
Rocket Ice Wizard Knight Valkyrie
Ice Wizard
Knight Tornado Cannon Goblin Gang Valkyrie
Archer Queen
Knight Cannon Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Valkyrie
Knight Cannon Goblin Gang Valkyrie Ice Wizard
Cannon Goblin Gang Rocket Tornado Knight Valkyrie Ice Wizard
Cannon Knight Goblin Gang Valkyrie Ice Wizard
Valkyrie Rocket Tornado
Goblin Gang Tornado Cannon Valkyrie Ice Wizard
Rocket Tornado Cannon Goblin Gang Ice Wizard
Rocket Cannon Valkyrie
Cannon Goblin Gang Tornado Ice Wizard Archer Queen
Knight Goblin Gang Tornado Cannon Valkyrie Ice Wizard
Goblin Gang Valkyrie Ice Wizard Knight Cannon Tornado
Goblin Gang Tornado Ice Wizard
Cannon Knight Goblin Gang Valkyrie Rocket Ice Wizard
Valkyrie Rocket Cannon Goblin Gang Tornado
Knight Cannon Goblin Gang
Rocket Tornado Cannon Goblin Gang
Knight Cannon Goblin Gang Valkyrie Tornado
Cannon Valkyrie Knight Goblin Gang Tornado Ice Wizard
Valkyrie Tornado Knight Cannon Ice Wizard
Cannon Tornado
Goblin Gang Valkyrie Knight Cannon
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie
Knight Goblin Gang Valkyrie Rocket
Goblin Gang Knight Valkyrie Rocket
Goblin Gang Valkyrie Rocket Knight Tornado
Knight Cannon Goblin Gang Valkyrie
Rocket Goblin Gang Tornado Ice Wizard
Goblin Gang Rocket Knight Valkyrie Ice Wizard
Knight Valkyrie
Rocket Knight Valkyrie Tornado
Cannon Goblin Gang
Knight Valkyrie
Rocket Valkyrie Tornado Archer Queen
Rocket Knight Cannon Goblin Gang Valkyrie
Cannon Valkyrie
Goblin Gang Knight Valkyrie Rocket Tornado Archer Queen
Valkyrie Cannon Ice Wizard Archer Queen
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Rocket
Tornado Ice Wizard
Rocket
Knight Valkyrie Rocket
Rocket Valkyrie
Rocket Tornado Ice Wizard
Tornado
Tornado Ice Wizard
Tornado
Rocket Goblin Gang Tornado
Rocket Knight Valkyrie Tornado
Rocket Tornado Archer Queen
Rocket Knight
Rocket
Rocket
Rocket
Rocket Tornado
Rocket
Rocket
Rocket Valkyrie Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Valkyrie Ice Wizard
Tornado Ice Wizard
Tornado
Rocket Tornado
Tornado Ice Wizard
Rocket
Rocket
Rocket
Rocket
Goblin Gang Rocket
Rocket Tornado Ice Wizard Archer Queen
Knight Goblin Gang Valkyrie Rocket
Rocket Tornado Archer Queen
Archer Queen
Goblin Gang Rocket Tornado Archer Queen
Rocket Tornado Archer Queen
Rocket Tornado Archer Queen
Rocket

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