My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Baby Dragon Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Knight Elixir Golem Ice Wizard Electro Wizard
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Knight Elixir Golem Baby Dragon Ice Wizard Electro Wizard
Fireball
Elixir Golem Baby Dragon Ice Wizard Electro Wizard
Poison
Elixir Golem Ice Wizard Electro Wizard
Lightning
Knight Baby Dragon Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Baby Dragon Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Elixir Golem Ice Wizard Fireball Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Elixir Golem Ice Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball The Log Ice Wizard Electro Wizard
Elixir Golem
Fireball Baby Dragon The Log Ice Wizard
Fireball
Knight Elixir Golem Baby Dragon The Log Electro Wizard Mega Knight
Baby Dragon
Knight Elixir Golem Fireball Ice Wizard Electro Wizard Mega Knight
The Log
Knight Elixir Golem Fireball Mega Knight
Ice Wizard
Knight Elixir Golem Baby Dragon
Electro Wizard
Knight Fireball Baby Dragon Mega Knight
Mega Knight
Fireball Baby Dragon The Log Electro Wizard

Defense Synergies 4 13

Knight
Ice Wizard Electro Wizard Fireball Baby Dragon The Log
Elixir Golem
Fireball
The Log Knight Ice Wizard Electro Wizard Mega Knight
Baby Dragon
Ice Wizard Knight The Log Mega Knight
The Log
Fireball Knight Baby Dragon Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Knight Baby Dragon Fireball The Log Mega Knight
Electro Wizard
Knight Fireball The Log Mega Knight
Mega Knight
Fireball Baby Dragon The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon The Log Electro Wizard
Knight The Log Ice Wizard Electro Wizard Mega Knight
Mega Knight Knight Ice Wizard Electro Wizard
Knight Ice Wizard Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Baby Dragon Ice Wizard Electro Wizard Mega Knight
Electro Wizard Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon The Log Electro Wizard Mega Knight
Ice Wizard
Knight Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Knight Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon Ice Wizard Electro Wizard
Mega Knight Knight Fireball The Log Ice Wizard Electro Wizard
Fireball Mega Knight Baby Dragon The Log Electro Wizard
Knight Electro Wizard Mega Knight
Fireball The Log Electro Wizard Mega Knight
Mega Knight Knight Fireball Electro Wizard
Fireball Mega Knight Knight Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon The Log Knight Fireball Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Mega Knight Knight Fireball Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Knight Baby Dragon The Log Mega Knight
Mega Knight Knight The Log Electro Wizard
Mega Knight Knight Fireball The Log Electro Wizard
Knight Mega Knight
Fireball Baby Dragon Ice Wizard Electro Wizard
Knight Fireball Ice Wizard Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Fireball Baby Dragon The Log
Mega Knight Knight
Mega Knight Fireball The Log Electro Wizard
Mega Knight Knight Fireball
Fireball Baby Dragon Mega Knight
Electro Wizard Knight Fireball Baby Dragon The Log
Mega Knight Fireball Baby Dragon The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log
Fireball Baby Dragon The Log Ice Wizard Electro Wizard
Fireball Baby Dragon The Log
Knight Fireball The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon Ice Wizard
Baby Dragon The Log
Fireball The Log Baby Dragon Ice Wizard
Fireball The Log
Fireball Electro Wizard
Knight Fireball The Log Electro Wizard
Fireball Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Fireball Baby Dragon The Log Electro Wizard Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Ice Wizard Mega Knight
Fireball The Log Baby Dragon Ice Wizard Electro Wizard
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log
Fireball Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball
Fireball Baby Dragon Ice Wizard Electro Wizard
The Log Fireball
Fireball Knight Baby Dragon Electro Wizard Mega Knight
The Log Fireball Baby Dragon
Fireball
Mega Knight
Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard Mega Knight

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