My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Giant Skeleton P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Knight Executioner Giant Skeleton
The Log
Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Executioner Giant Skeleton P.E.K.K.A
Fireball
Executioner
Poison
Executioner
Lightning
Knight Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Executioner Giant Skeleton P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Fireball Mini P.E.K.K.A Executioner Giant Skeleton P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Fireball Mini P.E.K.K.A

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Fireball
Fireball
Tornado Golem Knight
Mini P.E.K.K.A
Tornado Giant Skeleton Golem
Tornado
Fireball Executioner P.E.K.K.A Mini P.E.K.K.A Giant Skeleton Golem
Executioner
Knight Tornado P.E.K.K.A Golem
Giant Skeleton
Mini P.E.K.K.A Tornado
P.E.K.K.A
Tornado Executioner
Golem
Fireball Mini P.E.K.K.A Tornado Executioner

Defense Synergies 4 8

Knight
Executioner Fireball Mini P.E.K.K.A Tornado
Fireball
Tornado Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Fireball Tornado Executioner
Tornado
Fireball Executioner P.E.K.K.A Knight Mini P.E.K.K.A Giant Skeleton
Executioner
Knight Tornado Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Tornado Executioner
P.E.K.K.A
Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner
Mini P.E.K.K.A P.E.K.K.A Knight Executioner
Mini P.E.K.K.A Tornado P.E.K.K.A Knight Executioner Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A Knight
Fireball Mini P.E.K.K.A Tornado Giant Skeleton P.E.K.K.A
Fireball Tornado Executioner
Tornado Fireball Executioner
Fireball Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tornado
Knight Tornado Mini P.E.K.K.A Giant Skeleton
Executioner Knight Fireball Tornado Giant Skeleton
Executioner Fireball Tornado
Mini P.E.K.K.A P.E.K.K.A Knight Fireball Giant Skeleton
Fireball Executioner Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Tornado Fireball Mini P.E.K.K.A P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Fireball Knight Tornado Executioner
Tornado Executioner Knight Fireball Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A Tornado
Knight Fireball Mini P.E.K.K.A Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Giant Skeleton P.E.K.K.A
Fireball Knight Mini P.E.K.K.A Executioner
Giant Skeleton P.E.K.K.A Knight Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Knight Fireball Tornado
Giant Skeleton P.E.K.K.A Knight Mini P.E.K.K.A Executioner
Fireball Executioner Tornado
Mini P.E.K.K.A P.E.K.K.A Knight Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Knight
Giant Skeleton P.E.K.K.A Knight Fireball Mini P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A Giant Skeleton
P.E.K.K.A Fireball Tornado Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Knight Fireball Executioner
Fireball Executioner
Knight Fireball Mini P.E.K.K.A Tornado Executioner Giant Skeleton P.E.K.K.A
Executioner Fireball Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton
Fireball Tornado Executioner
Fireball Giant Skeleton
Knight Fireball Giant Skeleton
Fireball Executioner
Fireball Executioner Tornado
Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Mini P.E.K.K.A Tornado
Knight Fireball Tornado
Fireball Tornado Executioner
Knight Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner
Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Fireball
Tornado Fireball Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Tornado
Fireball Tornado Executioner
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
P.E.K.K.A Giant Skeleton
Fireball
Fireball
Fireball Tornado Executioner
Fireball
Fireball Knight Mini P.E.K.K.A Executioner
Fireball Executioner
Fireball Tornado Giant Skeleton
Executioner P.E.K.K.A
Fireball Tornado Giant Skeleton
Fireball Tornado Executioner
Fireball Tornado Executioner Giant Skeleton
P.E.K.K.A
Fireball

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