My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Musketeer Skeleton Army Baby Dragon Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Knight Musketeer Skeleton Army
The Log
Musketeer Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Musketeer Skeleton Army Baby Dragon Ram Rider
Fireball
Musketeer Skeleton Army Baby Dragon Ram Rider
Poison
Musketeer Skeleton Army
Lightning
Knight Musketeer Baby Dragon Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Fireball Musketeer Baby Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Baby Dragon Fireball The Log Ram Rider
Fireball
Knight Baby Dragon The Log Ram Rider Mega Knight
Musketeer
Knight Baby Dragon The Log Ram Rider Mega Knight
Skeleton Army
Baby Dragon
Knight Fireball Musketeer Ram Rider Mega Knight
The Log
Knight Fireball Musketeer Ram Rider Mega Knight
Ram Rider
Knight Fireball Musketeer Baby Dragon The Log Mega Knight
Mega Knight
Fireball Musketeer Baby Dragon The Log Ram Rider

Defense Synergies 3 16

Knight
Musketeer Fireball Skeleton Army Baby Dragon The Log
Fireball
The Log Knight Musketeer Ram Rider Mega Knight
Musketeer
Knight The Log Fireball Skeleton Army Baby Dragon Ram Rider Mega Knight
Skeleton Army
Knight Musketeer The Log
Baby Dragon
Knight Musketeer The Log Mega Knight
The Log
Fireball Musketeer Knight Skeleton Army Baby Dragon Ram Rider Mega Knight
Ram Rider
Fireball Musketeer The Log
Mega Knight
Fireball Musketeer Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Baby Dragon The Log Ram Rider
Skeleton Army Knight Musketeer The Log Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Knight Musketeer
Skeleton Army Knight Musketeer Ram Rider Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Musketeer Baby Dragon Mega Knight
Musketeer Ram Rider Fireball Baby Dragon
Fireball Musketeer Baby Dragon The Log Ram Rider Mega Knight
Musketeer Skeleton Army
Knight Skeleton Army Musketeer Mega Knight
Skeleton Army Knight Fireball Musketeer Baby Dragon The Log Ram Rider Mega Knight
Musketeer Fireball Baby Dragon Ram Rider
Skeleton Army Mega Knight Knight Fireball Musketeer The Log Ram Rider
Fireball Skeleton Army Mega Knight Baby Dragon The Log
Skeleton Army Knight Ram Rider Mega Knight
Skeleton Army Fireball The Log Ram Rider Mega Knight
Mega Knight Knight Fireball Musketeer Skeleton Army
Fireball Mega Knight Knight Musketeer Skeleton Army Baby Dragon The Log Ram Rider
Baby Dragon The Log Knight Fireball Musketeer Ram Rider Mega Knight
Musketeer Ram Rider
Skeleton Army Mega Knight Knight Fireball Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Fireball
Fireball Knight Musketeer Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Knight Musketeer The Log Ram Rider
Skeleton Army Mega Knight Knight Fireball Musketeer The Log Ram Rider
Knight Musketeer Skeleton Army Ram Rider Mega Knight
Fireball Musketeer Baby Dragon Ram Rider
Skeleton Army Knight Fireball Musketeer Ram Rider
Mega Knight Knight Skeleton Army
Mega Knight Knight Fireball Skeleton Army Baby Dragon The Log
Musketeer Skeleton Army
Mega Knight Knight Musketeer
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight Knight Fireball Ram Rider
Fireball Musketeer Skeleton Army Baby Dragon Mega Knight
Skeleton Army Knight Fireball Musketeer Baby Dragon The Log
Mega Knight Fireball Musketeer Baby Dragon The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log Ram Rider
Fireball Baby Dragon The Log
Knight Fireball Musketeer The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon The Log
Fireball The Log Baby Dragon Ram Rider
Fireball The Log Ram Rider
Fireball Musketeer
Knight Fireball Musketeer The Log Ram Rider
Fireball Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log Mega Knight
Fireball
Fireball Musketeer Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball Musketeer Baby Dragon The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer Baby Dragon The Log
The Log Fireball Baby Dragon Mega Knight
Fireball The Log Musketeer Baby Dragon Ram Rider
Fireball Musketeer Baby Dragon The Log Ram Rider Mega Knight
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball
Fireball Musketeer The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Musketeer Skeleton Army
Fireball Musketeer Baby Dragon Ram Rider
The Log Fireball
Fireball Knight Musketeer Baby Dragon Mega Knight
The Log Fireball Musketeer Baby Dragon
Fireball
Musketeer Mega Knight
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer
Fireball Musketeer Baby Dragon The Log Mega Knight
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: