My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Musketeer Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Musketeer Skeleton Army Electro Wizard
The Log
Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Musketeer Skeleton Army Electro Wizard Inferno Dragon
Fireball
Musketeer Skeleton Army Electro Wizard Inferno Dragon
Poison
Musketeer Skeleton Army Electro Wizard
Lightning
Knight Musketeer Electro Wizard Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Fireball Musketeer Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Fireball The Log Electro Wizard
Fireball
Knight The Log Electro Wizard Mega Knight
Musketeer
Knight The Log Mega Knight
Skeleton Army
The Log
Knight Fireball Musketeer Mega Knight
Electro Wizard
Knight Fireball Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Musketeer The Log Electro Wizard

Defense Synergies 4 18

Knight
Musketeer Electro Wizard Fireball Skeleton Army The Log
Fireball
The Log Knight Musketeer Electro Wizard Mega Knight
Musketeer
Knight The Log Fireball Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Knight Musketeer The Log Electro Wizard Inferno Dragon
The Log
Fireball Musketeer Knight Skeleton Army Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Knight Fireball Musketeer Skeleton Army The Log Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight
Fireball Musketeer The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer The Log Electro Wizard
Skeleton Army Inferno Dragon Knight Musketeer The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Knight Musketeer Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Knight Musketeer Electro Wizard Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Inferno Dragon Fireball
Fireball Musketeer The Log Electro Wizard Mega Knight
Inferno Dragon Musketeer Skeleton Army
Knight Skeleton Army Musketeer Electro Wizard Mega Knight
Skeleton Army Electro Wizard Knight Fireball Musketeer The Log Mega Knight
Musketeer Inferno Dragon Fireball Electro Wizard
Skeleton Army Mega Knight Knight Fireball Musketeer The Log Electro Wizard
Fireball Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Inferno Dragon Knight Electro Wizard Mega Knight
Skeleton Army Fireball The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Knight Fireball Musketeer Skeleton Army Electro Wizard
Fireball Mega Knight Knight Musketeer Skeleton Army The Log Electro Wizard
The Log Knight Fireball Musketeer Electro Wizard Inferno Dragon Mega Knight
Musketeer Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Knight Fireball Musketeer The Log Electro Wizard
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Knight Musketeer The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Knight Musketeer The Log Electro Wizard
Skeleton Army Mega Knight Knight Fireball Musketeer The Log Electro Wizard
Knight Musketeer Skeleton Army Inferno Dragon Mega Knight
Fireball Musketeer Electro Wizard
Skeleton Army Knight Fireball Musketeer Electro Wizard
Mega Knight Knight Skeleton Army Inferno Dragon
Electro Wizard Mega Knight Knight Fireball Skeleton Army The Log Inferno Dragon
Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Knight Musketeer
Skeleton Army Mega Knight Fireball The Log Electro Wizard
Skeleton Army Mega Knight Knight Fireball
Fireball Musketeer Skeleton Army Mega Knight
Skeleton Army Electro Wizard Knight Fireball Musketeer The Log Inferno Dragon
Mega Knight Fireball Musketeer The Log Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log Mega Knight
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer Electro Wizard
Knight Fireball Musketeer The Log Electro Wizard
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Fireball Musketeer The Log Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log Musketeer Electro Wizard
Fireball Musketeer The Log Mega Knight
Fireball Musketeer The Log
Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball Musketeer Skeleton Army
Fireball Musketeer Electro Wizard
The Log Fireball
Fireball Knight Musketeer Electro Wizard Mega Knight
The Log Fireball Musketeer
Fireball
Musketeer Mega Knight
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard Mega Knight
Inferno Dragon
Fireball Mega Knight

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